You're never happy.
Next time, you'll ask for : Bring back skippable cuscenes.
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You don't die if you're watching a cutscene during a fight or take any damage. Once it's over you teleport inside where the battle is going on. Clearly doesn't affect ones watching them they just start the battle a little later than the others.
You're contorting things more than a chinese contortionist.
By your logic when someone early-pulls fuing hunt trains and the rest also attack cause they don't wanna miss credit, they're all in favour of early-pulling and all hate waiting.
Such nonsense.
All this why saying earlier how much people get cursed at by veterans for not waiting for the cutscene watchers, so which is it? Everybody's happy not to wait an they're just cursing for olympic sport?
If they attack the hunt, they are complacent in the pull. There’s also no such thing as a so-called “early pull” as no one is entitled to a hunt mark. It gets pulled when it gets pulled.
Yes people do curse at others for pulling. Not necessarily by veterans as that’s a loose term. But by people who need to stand for something. Again, there is no “early pull”. Show me the rules that state there is a wait period and I will concede. Otherwise we all have to deal with whatever happens, happens
If it's that simple than it wouldn't be an issue. The fact that you have a large split between who agree and those who don't mean it's not. This is like someone saying a class is easy when half of the participant is failing.
And the heck does that have anything to do with "intellectual dishonest" to begin with. Or did you just insert the phrase to make the comment sound grander and cooler?
With the way it is implemented in MSQ roulette? Hell no.
Maybe if they find a way to make it less annoying like everyone else said already, but no it's terrible. As much as I enjoy leveling jobs to max, unskippable cutscene roulette became more and more boring (which is why I stopped bothering with them after a point).
Rather than unskippable cutscenes I feel they simply could have that blue ring wall from the beginning of duties that prevents people from moving forward be implemented for final bosses in duties too until the first time new player has finished their CS. That way old players are not forced to visually watch it like MSQ roulette (can do something or chat while waiting) but new players can still enjoy. Also if everyone in the duty has already seen it then the game can just not implement that. A neat lil' flexible system based on party.
We at least know the game can track who has done something or not so doesn't seem too farfetched.