Fantasia potion.
Nioh 2 made me miss how much I could change stuff without worrying to pay anything... just give me a mirror or something in the inn.
Although this is a curse of these games and how much I love changing stuff
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Fantasia potion.
Nioh 2 made me miss how much I could change stuff without worrying to pay anything... just give me a mirror or something in the inn.
Although this is a curse of these games and how much I love changing stuff
The unimaginative and monotonous damage sponge trash in EW and ShB dungeons in between bosses. Actually, I’d prefer variations with some mechanics rather than complete removal. Right now, you pretty much know how many trash mobs you are going to fight even when you enter a new dungeon and what is the distance between the groups, then all you have to do is pretty much just spam aoe.
Current male bunny’s replaced with Lorrotis
The Au Ra horns because they clip of look bad on almost every head piece.
Sounds like they should probably make positionals *more* rewarding, not less. I had no idea they were such a small amount of overall DPS.
The thing is, they're really not. over an entire fight, those numbers add up, someone with zero positionals will deal way less damage than someone who properly hit all of em. this varies by job, of course, but I dislike how they made it so practically every job in endwalker has two positionals, monk is especially aggravating since it went from *the* job for people who liked positionals to... having less than Dragoon of all jobs. it's frustrating how people want one of the few things that makes melee dps unique (but not by much) removed
The issue is there just not rewarding, and I do miss a fair few, usually not through lack of trying but simply spinning or turning bosses.
But it's been discussed dozens of times over the years and worked out that a player could totally ignore positionals on most melee jobs. (probably all now monk has lost 2/3 of theres) and stand a very high chance of out parsing an equal player whos making the effort to land positionals, just because of the rng nature of things like crits, directs, and even latency.. All of which makes the impact of positionals actually immeasurable becasue any variation observed would be well within the margin of error players allow for crits and things.
In order to miss every positional you would typically be having to go out of your way to deliberately miss them or standing in front of a boss... the reality is a player ignoring positionals would still hit most of them because they'd just plant themselves behind/beside the boss and stay there unless mechanics forced them to move.
In this situation a ninja for example would only miss 60 potency on armor crush once every 30 seconds. a staggering 2 potency per second. thats not "way less damage"
its less than 1% of there total output.. the same would be true for all the melee. a monk would lose 60 potency over 18 seconds on demolish so 3 potency per second.. again less than 1%
I mean if you think thats super fun and rewarding gameplay then more power to you but for me it's just a personal peeve when bosses turn and you end up missing them. not a big peeve admitedlyy because the reality is that its not gonna impact the fight.. but still a peeve. if you scrapped them entirely nothing would really change. especially with how many bosses already have none.