Don't you know ability names...? it'll show the ability name and you'll go "ah it's the prey marker". I seriously don't know what else you can ask of it.
Printable View
Don't you know ability names...? it'll show the ability name and you'll go "ah it's the prey marker". I seriously don't know what else you can ask of it.
Quick upload of the parse will show you that: the dps was targeted by prey, how much damage they took, what hits(if any) they took shortly before the death itself(as well as literally any damage they took through entire run), what buffs and debuffs were they under in case you're supposed to mitigate the prey or perhaps the dps ate a vuln stack earlier, the exact position of said dps as well as any healing they received, both values and skill names.
People like to look at parsing and fflogs as a dps-only thing, but it actually shows you literally anything you could possibly need to know for troubleshooting not just dps checks, but also healing, mitigation and yes, even mechanics. They absolutely tell the whole story.
Not to mention you accuse Axl of using it for "exploitative purposes" when he literally said:
Which implies trying to help the under-performing person improve, instead of leaving them in ignorance that can hurt their progress with other groups in the future.
I speak for myself because that's the only person I'm truly qualified to speak for. Am I supposed to speak for people I don't know? No one elected me voice of the community just like no one elected those who run parsers the arbiters of who is worthy and who is not.
The thing is, this is not a single player game, so a parse is more beneficial when taken alongside parses of the other members in the party to put that parse in its proper context.
That said, this issue might be alleviated if the site where people upload parses only take extreme trials and savage raids uploads. At the very least, it would leave out people who don't do those kinds of content for which parses may not matter as much.
If we get in-game parsers for only ex, savage and ultimate players will ask for it in other levels of content if SE don't implement them in all group content. Players will not stop asking for them until they're everywhere.
If the game gets parsers everywhere many players will care about the parse results even if it's Copper Bell Mines normal. You might only care in content that is comparable to savage but in my time in WoW I met a great deal of people who cared in even the most easy low level drivel.
A few days ago I went into Labyrinth of the Ancients. As you likely know, it's a pretty easy lvl 50 alliance raid. I rarely see it go anything other than smooth and quick. When we all zoned in someone said in alliance chat "do this fast" and quite a few people's reaction was like "is this ever slow? what's your problem?". That person is highly likely to be the sort of player who will care about parse results in low level content because they're overly concerned about being slowed down even a little.
The problem with this is doing it requires things called time, effort and knowledge. Most players just glance at the numbers to make a judgement either because they don't realise mere dps/hps numbers are often not enough to give an accurate picture, or they're too lazy to upload and start digging. On top of that in order to dig in parse results to find an answer you often need to know about far more than just your main class. Only players who are very knowledgeable about the game can be counted on to use parsers correctly and upload them if they need more in-depth information. You only need to look at the threads venting about bad DF experiences to get an idea as to how many people who play this game that wouldn't be qualified as knowledgeable. It's not an insignificant number.
On top of that parsers still don't tell you everything. They don't tell you where someone was standing. You can sometimes guess if lets say a person with an aoe marker killed another player. But all that tells you is someone stood in the wrong place. It doesn't tell you exactly who or where. Sometimes my static has had to resort to looking over a visual recording to find out what happened if the issue we had was potentially due to positioning.
Edit: turns out uploading logs can tell you about positioning :)
As long as you can't solve the addon on console question, there won't be any addons.
Also, who cares whether ACT is official or not. Everyone I know uses it and will keep using it. FF-logs is far too valuable as a diagnostic tool in order to worry about DEV consent.
Actually, they do.
It is called "replay" and found in FF-Logs.
We used it do diagnose a wipe once, because no one knew what exactly happened. Turned out, one player stared running a split second early (server side) but we didn't see it ingame due to position delay.
You can find your answer in the pro parser community that is representer in this thread.. Calling everyone against parser whiners, snowflakes, lazy, carry dependant, inadequite, scared, delusional, basically personally insulting.
Pretty toxic to me. Not that the other side dont have their own insults, but the point stands.
Besides, we dont need parser. They would add nothing to the game as a whole and would mostly serve to restrict, which is not what SE or players wants.