I cant see people compromising the entire raid simply for the chance at one extra drop, when the risk of wiping would mean simply running the raid another time would probably be more beneficial.
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Not to be disrespectful or anything, but that's on them. If someone can play a game at a respectable level using their feet then nobody has any excuse. You can't expect everything in life to be tailor made for a tiny minority of users, video games least of all.
There are also failsafes in place for these people in the form of tomestones and other token related gear that is 100% guaranteed regardless of effort or participation, so that's a moot point entirely.
This idea won't work.
You are not thinking hard enough about all circumstances.
Other players can get you killed, lower your dps by making mistakes that you must correct, and lower healer performance due to too many mistakes they must correct. Tanks can die while using cooldowns and playing properly simply due to healer mistakes.
Say a mechanic happens which I do correctly, but the other players do not do it right and as a result I die. My performance goes down even though it wasnt my fault I died. There are plenty of ways to kill another player and ruin their performance while not dying yourself.
The system would need to be waaaay too precise to properly calculate all these possibilities.
Well no, really. Two raises back to back is 7 200 MP. RDM have 14 400 MP. If we play full uptime, we mostly sit around 7 - 8 000 MP most of the time, with Lucid Dreaming used on cooldown.
A RDM can raise roughly once every 90 seconds, if Lucid Dreaming is used on CD. A little less if there is a Refresh Song.
Now the healer not healing is another problem. But it's everyone's job to avoid unnecessary healing too!
That's exactly why you would need a system that rewards the whole team for doing good and not reward each person. Worst case scenario, if you're personally rewarded for your DPS, it would be to your benefit to help other DPS die so that you'd have to take care of monsters more.
If the team as a whole is rewarded, you'll have no reason to backstab people.