Lol, even if the leveling WAS slower, who would stop along the way to 99 to run dynamis when they can get better gear from Abyssea...?
You make literally no sense.
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If there is one thing anyone can tell you it's that an MMO can not be viable with a leveling Curve that goes from go from Very fast to painstakingly slow. It spoils the player base. They get the feeling of monotony. IF the leveling curve drags to hard players lose interest. You have to keep is at a very slight curve or it break the game. Even if this game miraculously switches to a viable curve after 50 players will take offense to the inconsistency.
The way MMOs maintain a population is by making "End Game" content into regular content once there is a new end of the game. The "Average" player is always expected to be one End Game behind. This is because as the game progresses the Old End Game naturally becomes easier and viable for the Average player. The Average player always has something to look forward to, they never finish the game. New End Game content is designed to appease the Hardcore.
If however, every player gets to max level faster than content can be created, the Hardcore feel alienated by a lack of means to be the best and the average player feels like there is nothing to do regardless of whether or not they have completed all end game content. The Average player needs something to aspire to, the hardcore needs something to brag about. A broken leveling curve eliminates both of these situations.
Mmm, that is pretty subjective to your own experiences, though. Take WoW for example, the old way they did things was to do what you are explaining there, however they reached the height of their subscriber base around the time they changed things up and evened out the end game so everyone could be on it. Having to work on old content first was not fair to new players who really had no entry into the lowest tier of content because nearly nobody was doing it.
As for hardcore feeling alienated, there are always ways to appease them, we already see attempts at this in game now, with the timed chest in Darkhold and the hidden boss(es) in Toto'rak.
And I just want to point out, your point still falls flat, the content was simply outleveled, there was no reason at all to do it since it consumed too much time and offered so little reward when you could get new gear so easily in Abyssea. This is rather obvious, and leaving me to wonder if you actually played XI when Abyssea was released.
Sadly, everyone suffers from rested XP. This is namely because you start accumulating it immediately after logging out. If there was a delay in Gaining Rested XP such as you do not gain Any bonus for 36 after you log out, it would likely solve the problem in its entirety, but that's just not gonna happen.
ITT: Kiote pretends he developed all MMOs and backs his claims up with "facts". "Absolute facts" to be more precise.