Unfortunately for your mindset, we're in a different era of MMOs than the age of user-hostile, complex for the sake of complexity time sinks that massively enforced an attitude of git gud vs have fun.
Even in FFXI and early WoW, customization was heavily scrutinized and treated as a science, to the point that players created metas on the absolute most "efficient" builds as possible without thinking about the way it'd be treated by other players. Or rather, how jerks would try to limit other players based on the meta.
And yeah, I've constantly been the person who's had to say that Raises are absolutely useless outside of progression and 4-mans because they are. You can't complete a fight if you raise too often due to rez weakness, lost threat or lost healing. To balance Red Mage around a situational at best, actually harmful at worst utility is one of the most bone-headed moves the dev team has done. So Dualgunner's posts highly resonate with me because someone else finally sees the real issue with this.
Red Mage does not have the DPS contribution to justify having the lowest DPS of any DPS in the game. Perhaps if Embolden had a smaller cooldown and had a 20% initial damage boost, things'd be different, but as it stands, we are arbitrarily weaker than anyone else without having the ability to make up. And since DPS is king in FFXIV, balancing our DPS contribution or our actual damage around Verraise is 100% counter intuitive.
