Cleric Stance not turning off when hit or turning off then back on was quite annoying. I guess this works as a fix too instead of just fixing the responsiveness of the ability.
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Cleric Stance not turning off when hit or turning off then back on was quite annoying. I guess this works as a fix too instead of just fixing the responsiveness of the ability.
Please don't bring up the "optional" crap again. You are wrong in the literal sense to think it's anything but optional by design. I do share your perspective, but that is the reality of it. It's inefficient to a huge degree to not DPS, but it's still considered optional by design, which I believe was proven by Yoshi-P's own statements. So until that changes, just don't say or imply it's anything but "optional", because you'd be wrong... and that invalidates much of your argument, which is right in the context of efficiency (and non-lazy play). Basically, you're hurting the intent to get people to DPS as healers by spitting out manipulative statements.
Holy was originally put in the spotlight and promptly nerfed because of the criminally hilarious DPS WHMs could put out in Wanderer's Palace speed runs, it's now where it should have been in the first place. I'm inclined to suspect SCH will lose Blizzard 2 with 4.0 which will also be a small aoe nerf that's arguably justified. Neither of these were done because of Yoshida not wanting healers to DPS. These changes were made because in certain situations, healers were outright doing more DPS than many DPS jobs.
Also, please don't make me dig up the whole 'healer dps isn't factored' quote, you do realise he goes on to acknowledge where healer DPS may infact be required right? You're aware that it was quoted in response to the player base kicking off over the steep Gordias DPS checks I assume?
You mean like when they put in Gordias Savage? A tier that was almost entirely centred around DPS checks right from the word go with Faust? Or do you mean the current day Creator Savage where marquee mechanics have been skippable within the first couple of weeks, thus making the content an order of magnitude easier as you push past these soft dps checks?
I think SE knew full well that Soar was going to be skippable with respectable pug DPS, I'm inclined to believe they were seeing how well the wider player base would react to the Creator style of tuning aka you skip significant mechanics by 'passing' DPS checks, there are multiple examples of Soargate right the way through Creator Savage.
Yes, I understand that phrase perfectly. Thanks for pointing it out. Let me help you out there though:
"there may be time" in this case means there is a possibility of having time to do dps, It's a strong hint/suggestion: "hey, IF there is time, dps".
Wow, that was easy. Even me as a non-native english speaker got that.
So please tell me again how removing cleric stance was even a necessity if its sole purpose was to be used when soloing during quests/solo scenarios?
Unless your whole party is horribad, there will always be time to dps.
Not quite sure what point you're trying to prove here.
Nobody's trying to tell you to dps when you should be doing something else - they're saying to dps when you have the free time. That line says exactly what everyone else does - if there's time to dps, then dps. There MAY be time, and - guess what? - there is!
Just because the healers can get away with standing around contributing nothing to the party for 10-20 seconds between heals, doesn't mean they should.
In the case of severity to performance though, I'd argue it's much more prevalent to healers lol. Losing a bit of DPS as a DPS isn't typically going to mean life or death for nearly all situations, unlike significantly hindered heals in high damage situations. Probably one of those things where it's far more work than necessary because the current way of things is good enough. Faster (and less chance for bugs) to just change cleric's use.
I think you may need help with your reading comprehension. Let me point this out for you, since I don't think you're understanding it:
It does not say "You may weave in some offensive magicks if there is time."
It says "There may be time to weave in some offensive magicks."
In any content other than the hardest, and even then, but I'll excuse players for that, there will be time. There's just no way around this. There is not enough incoming damage to require you to heal often.
Why should i walk on eggshells? My words are true, you've admitted it, getting caught up on a particular wording is doing nothing for the state of the game. You are coddling and tip toeing like saying the wrong thing is going to turn someone off from healing all together... have you considered maybe it should? If telling people to play their job (especially now that they have a foolproof safety net set up at the expense of an already low skill ceiling) is enough to make someone stop healing so be it. Its a role that certainly could use some fat trimming as it seems to attract people looking for an easy ride as opposed to people who have an actual passion for it.
But go on, continue your "I'm looking out for the little guys" spiel. Protecting them from the truth has helped so much already.
Just put your dots up and placate them. This change was a good one.... no more near death experiences from locked in CS at the wrong moment.