You understand that if EVERYONE queued in progress...then no dungeons would be 'in progress' able to lose a member and therefore, your queue line would never move right.
Also, you understand that the 'in progress' queue was NOT intended as the 'quick win' but as a 'sure, I'll help some stuck adventurers out' button right?
Meaning, your solution not only fails on an actual practical nature, but also fails to meet the 'in progress' intended design.
