Terrible idea there would be no point to gear up. I don't want to be challenged every time I play. I play to relax, would unsubscribe.
Terrible idea there would be no point to gear up. I don't want to be challenged every time I play. I play to relax, would unsubscribe.
i am hoping if they add Item level requirments, that that will be for DF only. I want pre-mades to be exempt from that. should be able to do what ever you want in a pre-made
Or just do what WoW did and make challenge mode dungeons which normalizes the gear.
Though ironically, challenge modes are a timed run in WoW and medals are given for faster runs. So that's sort of what the OP wants to do away with.
Mechanics do play a bigger roll in that and it's not faceroll-able. So that, at least, can be kept.
Otherwise, no.
What's the point of gearing up at all if I can't feel some level of progression?
I'm all for doing things for the sake of doing them, but you really don't need to artificially drag people down to the same level.
You must think enough people agree that over-gearing content is not necessary otherwise you wouldn't suggest this, right?
Then there must be enough people who will join groups that don't require relics, non-carry titan groups, etc.
Instead of changing the whole system, just make your own group and do it your own way. Why care about what other people enjoy doing at all?
A separate system to retain challenge would be fine. I'd even like that
Though, my guess is they'll just keep bringing out more challenging content as the last set becomes trivial. Extreme primals, for example.
Otherwise, I don't want my gear to downsize and having upgrades lose all meaning outside of progression content.
It's one of the perks of gearing up and a lot of people appreciate that part more than even getting through the progression.
Since they're adding more ways to get tomes, speed runs will probably not be as prevalent.
No, bad idea. The whole point in gearing up in a MMO is to get stuff done faster.
Will always be speed run areas, I would prefer a hard mode version of dungeons that gives more tombs vs scale down... that would make more sense...
you can do your WP in ilvl55 and AK in i60 if you want to
you can even try coil without your i90s for more "challange" and each time you success lower your team average ilvl for next try
caping WP/AK would not add more challenge for people able to run coil and nobody farm WP/AK for the 55/60 set (outside of 2nd ring and shield, and some gear collector) but for tomestones to buy their i70/i90 gears.
capping a dungeons under the level of reward you can get in it is stupid.!!!
You need to sync in order to participate in instances and FATEs you out-level, so SE obviously doesn't want players being able to just breeze through content and earn rewards when no challenge or danger are present.
If these naysayers are so attached to their gear, let them keep it. Instead, put an ilvl cap on instances so that players who are over-geared simply cannot enter or participate in them.
OR remove/lesson the rewards. If the majority of the players in the group are above the ilvl cap, remove the rewards altogether. If it's around 25%, cut the amount of rewards in half OR prevent those who are over-geared from rolling on anything.
Or SE could make different modes for each dungeon ie. Normal, Hard, and Extreme. This way players can choose the level of difficulty they want to play rather then being forced to play at a level that they don't want to play at. This allows players to keep their speed runs to earn tomes for better gear. While providing more challenging modes of previous dungeons for those that want to revisit them. Each mode of course would have different mechanics, more mobs/bosses, and of course better rewards.
It's never a solution to try and debuff players against their will simply because you dislike the way something works instead try creating a better solution that would appeal to a larger group of people. Also, and correct me if I'm wrong, but isn't SE planing on doing exactly what I just suggested in the future anyways. So why can't we just wait and see if they deliver what they promise before we bring forth half thought out ideas.
wtf is up with people screaming for equalized gear in pvp AND pve... nothing is stopping you from wearing lower level gear if you want a challenge. I personally consider pulling 4-5 packs of mobs more challenging than wear lower level gear and doing it normally.