+1 from me. Healing can be engaging in several ways; MP management, dealing with movement, the damage rotation, and healing itself. Every expansion these aspects have been diminished.
> No active choices are made to manage MP, you pick a piety which fits and you're done.
> Movement is easy now with 1.5s filler spells and many instant spells.
> The damage rotation is totally lacking, no DoTs of different lengths to juggle, no procs, no combos or anything of that sort, just '1' over and over.
> And finally healing has been offloaded to other roles' personal heals/mit, and a massive amount of oGCDs which does nothing to vary your GCD presses. The range of heal spells has also been inflated, so there's no thought or planning how to heal effectively from a distance. Even across the new massive hitboxes (something which made tanking/melee uptime less engaging but that's another issue) you can heal freely.
