Whilst we're going down the translation route - he's a translation from a German dev post today -
"And finally to the dungeons, more information will be * very * soon!"
Monday update to lodestone methinks....
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Whilst we're going down the translation route - he's a translation from a German dev post today -
"And finally to the dungeons, more information will be * very * soon!"
Monday update to lodestone methinks....
Translation: (some parts may be wrong as I'm not going through the translations thoroughly sorry :p )
=========================================Quote:
Quote from Triairy – June 17, 2011
=========================================
Hello Everyone,
In the past, in another thread Yoshida producer has commented the following.
Quote:
Quote from YoshiP – Feb 2, 2011
Everyone, thank you for reporting the problems with the MAP; just like everyone else, I also agree the MAP is has a lot of problems (Feels the map is matter of crisis.) This will be a huge amount of work to be put into, but we are taking steps forward to planning a redesign.
But as we pointed out before, to fix this from the root it will require us a lot of time.
For that reason, we are looking into fixing the current map’s collision (getting stuck on bumps, and small steps) as we go. For fixing the root problem we are looking into this as a long-term plan.
This is a answer to the fundamental design for the throughout plan; within this plan we have plans to redesigning within single areas
(Sorry for making the prior text long)
With this we have brought the shared thoughts you had to Yoshida producer today.
Firstly for overall direction of plans, we are still planning intensive renovation work is being made.
Also, regarding the main thread’s main topic “All level monsters being in single areas”
Just like reviews from previous, we feel the need to redesign but now feel much more is needed. For the changes we are aiming to have “a specific theme for each area”
But just like previously commented the workload for this is enormous and even to give out information for specifics will take considerable time, we hope you can understand this. As we see new things we will report it clearly to all.
I think they already done something about it in these 4 months and it seems they are just inside the problem (redesigning) right now. We have only to wait little longer.
I can see them getting the other regions released first before tackling the existing ones. They are mostly ready anyway, and as such don't need as much work put into them. We are getting the beastmen stronghold regions in 1.19. After that comes Ishgard and probably Dravania. Perhaps after that the redesign will be complete. As long as we have something new to look forward to as far as areas go, it should be fine.
This wasn't just a "we're looking into it".
"redesigning within single areas"
~and~
“a specific theme for each area”
I think it can be inferred that mob species/level will correlate with the new maps. This is exactly what we are asking for.
EDIT:
I just want to ask people to really think before they start complaining about wanting more information on this. Honestly what more can we ask of them at this point of the re-development of the game? (a dev post in this thread would be nice, but it will say the same thing)
Areas are intended like part North, South, East and West of every region i presume. In that case, would be awesome :)
Well let's just hope that what they mean bythat they mean each sub-zone of the zone and not just each big zone.Quote:
"For the changes we are aiming to have “a specific theme for each area”
"
I guess true but at same time what does SE have in mind for redesigning within single areas, specific theme for each area? If they just release without getting players input... I'm afraid it's going to be FFXIV Alpha/Beta all over again (we're still in beta right?) I want to know how much does SE understand players inputs. Just show us a sketch or their version of map ideas they have in mind just like others made maps on this thread. I'd rather see it than just hear from them... done enough of that in FFXI and get disappointed.
I sure hope their single-area means sub-zone as well
Meh... what the hell I already waited this long, only can hope for better since I really want to keep continuing to play this game just like I did XI for 6-7 years... maybe 8... i forget already lol. Sorry for me bit**ing... I have small gaming company friends who LOVES to talk about their ideas + old friends who inspired me to wanting to become a game programmer since I was 8 so for me I wanted game devs to be more... I just have too much expectation from them I guess... sorry.