Imo...Reward me with triple the amount of Gil.
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Imo...Reward me with triple the amount of Gil.
I countered this very well, and i find it insulting you went off talking to someone ingored points when you keep ignoring good arguments against yours. The reason why it SHOULD be the way it was before 4.2 on the simple fact of choice. You do not treat people like SE did on the 4.2 change. Before 4.2 Everyone had a choice with how they did things with the MSQ, regardless if they knew how to or not (fault of SE for not explaining it)
Now they are forcing everyone to watch cut-scenes, or trying to (disconnection dodging) when there is new people that do not want to watch them. So with this sudden half bake change and walking over those that do not like to watch cutscenes, I have to question how good their "data" really is. People throw logical statements at you often in this thread, you flat out dodge them. Increasing the rewards solves NOTHING! and does not address any of the concepts I bought up.
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I am personally of the opinion that the unskippable cutscenes bleeding into undersized parties and solo runs is an undesirable change but if given the choice between before and after the patch I'm going to say the people missing out on the most were the people who wanted to watch story BEFORE.
meet kettle, I am calling you out for the very thing you stated. Just because it helps people that wants to watch CS, it also harms those that do not want to watch it. People had options to make their own parties before, now no one has choices. That is why before 4.2 the game was better off. You do not hear those would be felt stepped on for 5 years because SE was not stepping on them for 5 years. Looked what happened when SE stepped on them for 2 weeks, much more posts and threads already? maybe? then people whining about how they do not know how to communicate to pugs and make their own parties.Quote:
Go ahead and post your grievance but be prepared for people to call you out if you say things like "the majority of players" or "this is bad for everyone" with no numbers or facts to back it up besides personal anecdotes.
More often then not, a lot of problems was bad communication during the runs and the fact they could be making their own parties. So I am in great disagreement with this change because SE refuses to teach people about the PF. I am in great agreement forcing a play style on the playebase, again before people had options, no matter what you wanted to do, SE did not force you do something. You are not forced to use the DF, the DF does not have to be the solution for all group making (and it never was) So why force this now? because of a half bake and hasty change that was not well thought out. It was not thought out this locks out and steps on people(again even some new players do not want to watch) Why is that? Why is SE walking over those people now?
When you take away the power to make choices and do things your way (the impact of 4.2 on MSQ roulette) it is a bad change, regardless what side you are on. My augments where never based on reward because making it higher for 4.2's change is not a fix to begin with. It is just a side effect why not many are doing it and defeats the purpose on why you have a roulette.
Want to know why I am here?:
I do not care how much they increase the reward, at the end of the day it will never be enough to force something on me, and I am sure I am not the only one with this PoV. I am here for the simple concept you give people a choice how they do things, and a choice did exist before 4.2, no one was forced to do anything, now SE is forcing cs on everyone, that is a bad way of doing things.
Before 4.2 is better then after 4.2 on the simple fact people had a choice. That is the concept that is important to me.
tmw when the newbie says that he has watched all the cutscenes in advance on youtube @_@
I retort saying, that we have to report this now.
Because the exploit was found and the information has been made publicly available.
The means to exploit it was even linked in this very thread!
The people who have made this exploit public knowledge are to blame for any extra work the GM's have now because of this.
As this exploit blatantly goes against what the devs intend for these dungeons.
The people exploiting this will be doing it at specific points in the dungeon, when the longest cutscenes are beginning, not on a pull, and not multiple times in rapid sucession.
The pattern will be if a specific player keeps having it happen at these specific points over multiple runs.
And the only way SE will be able to so anything about is if we let them know.
Sure, they may have more reports to go through, but as I said...
That extra workload is the fault of the people spreading this exploit.
The linked instructions even show what points are 'most efficient' for using this exploit.
It is not an exploit, it is a loophole (please learn the difference) you can't report people for not wanting to watch CS!!! its SE that should be reported to local governments for taking away basic human rights if you wanna go that route.
+1
"In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers."
https://en.wikipedia.org/wiki/Video_game_exploits
Being able to DC in order to skip undesired CSs is most definitely an exploit.