It's so cute you think this is going to somehow spread throughout the entire community and somehow work. There will always be folks willing to heal. Also, this is futile. SE ain't gonna do anything.
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It's so cute you think this is going to somehow spread throughout the entire community and somehow work. There will always be folks willing to heal. Also, this is futile. SE ain't gonna do anything.
We need to find some way to force the people in charge of designing combat to play through the entire game as a Healer, all the way from the character creation to end of 7.0... See if they would still think Healers are in an acceptable position.
Remember guys, if you're gonna strike the most impact you can have is to never fill any PF along with not going into roulettes.
How much difference it will make who knows. But showing hundreds of pages of discontentment with healers hopefully gets Yoshi P's attention.
Being a DPS bot intentionally will just build enmity against healers, "they can't be trusted with a rotation they'll already just let me die" is a current argument people have,
+ if something does go wrong it's basically griefing and if nothing goes wrong... you've just played a healer
Folks can do runs without healers or worst do runs without tanks just so healers have the trill of actually healing... something just aint right there...
Honestly I think the entire combat system needs changed up.. Damage from a single pull monster group should be high enough that if a DPS pulls ahead of the tank they shouldn't survive.. if a Tank Sprints off an leaves their healer they shouldn't survive long.. a wall to wall pull should be something possible with excellent use of mitigation an heals.. not just 1 MIT tossed out an a single regen..
It's just really getting sad that the roles don't matter anymore.. there needs to be actual thought into how you'll clear a pack of mobs and a boss not just watching YouTube and pressing 123 or 1 infinitely in healers case...
Count me in.
Healers have (and not just lately) felt like highway-driving with adaptive control cruise: at some point it's so brainless you just press 3 buttons and your vision goes blurry while you mindlessly rifle through some memories because there's no appeal to being attentive to your ... what's the word DPS use? Rotation (?).
Furthermore, healers (and tanks to some extent) feel like an extension to DPS players: we (and they) are here to make DPS's experience better. It goes without saying that healers have been cornered by DPSs' opinion in forums, forced to do as they wish. I mean, look at AST when it came out: different cards with different uses. DPS whined for more DPS from the AST and that's what they got. They exterminated the ASTs identity to make DPSs experience better. So from that moment onward, if you paid sub to play AST, you were paying for another person's pleasure, not yours, in that regard. (And I wonder: how many people from the forums were ACTUALLY AST mains? Or did SE truly and only listen to DPS?). I'm not taking a shot at ALL DPS, just what it feels like.
It isn't that hard to inlude spells that heal and deal X amount of damage (kind of reverse SAGE), for example? Or mitigate and, if broken, place a heavy DoT on the enemy; or use an oGCD that reduces damage that, when time's over or it's absorbed X amount of damage, it leaves a regen or a buff to healing. I don't know... make it more interesting to play healer instead of brainlessly pressing [button assigned to damaging spell] and the ocasional heal for the most part.
Having said that... What I think will happen (after what was posted in a video in which a healer wasn't even there) is that SE will claim that it was a Beta Version that needed tweaking AND/OR they will punish those jobs that can readily heal with lower % of healing. /shrug
In normal difficulty content, everything been toned so down that you don't actually need a tank... Technically you need a healer, but in most cases the tank can double as that healer with their sustain. But overall bosses hits so low that an average DPS can survive the "tankbusters", so you just need someone to get their HP back up to survive the next one.
So assuming every healer here doesn't heal in group content, around 5 per page, many people posting multiples times but still,
that'd be what? 1500 healers accross EU+US not healing?
I don't want to be petty and I hope the 350 like will actually make SE notice but...
I don't feel that on an expac release, 1500 less healer will make any difference.
My gut feeling is that it's only 350 players actually posting on that thread... 350 less healers in queues... for sure that will change a thing.
The biggest impact is doing lots of content as a dps or tank. Every time you queue for roulettes as a non healer the matchmaking system will try to look for a healer to fill the group. The more content you run, the more healers are needed. If someone who used to heal swaps to a dps, the result is that a group they would have filled as a healer stays in the queue and another group is created for the ex-healer. One filled group in EW -> two unfilled groups in DT.
Ok, still not going to play healer jobs.
I still need to clear the MSQ but once Dawntrail comes out I'm 100% on board with the strike. And until then any MSQ related group content I have to do, Im not gonna cast a single damage spell. Healers are Healers, not off-brand DPS. Our role should matter.
This is such a wild take I had to log in to reply. Why do tanks get a dps rotation if they aren’t a dps and healers don’t? Imagine if tanks were design like healers. 1-2 damage buttons and the rest of their kit revolved around enmity generation and damage mitigation. Sounds boring because it is. There’s zero reasons healers shouldn’t have a legit damage kit that consists of more than 5 buttons. Literally every other job in the game has over 16 buttons dedicated to damage and healers have 5-6. That’s ridiculous.
They could easily cull 4-5 heals from every healers kit and replace them with damage buttons that interact with each other and healers would still be OP in the role. Before telling people to touch grass, maybe understand the topic at hand.
They absolutely could design a tank with 2 dps buttons and the rest just enmity/mitigation
Infact, Provoke is an example of exactly this- it provides a huge chunk of enmity without doing a single point of damage.
Now imagine that on a 10 second cooldown which you had to keep spamming
Madge healers here be warned 99% of the player base.
I don't want to come across in a hostile manner but I honestly don't see what this strike hopes to achieve.
If people participating are still going to play healer doesn't that defeat the point?
I get that it won't be with duty finder, but at the end of the day the role is still being played.
Wouldn't the impact be greater if people abstained completely from the role?
I also don't see disrupting gameplay as a viable option either.
If one queues into a duty and refuses to do damage whatsoever, that's something that can be reported.
If a tank were to not mitigate whatsoever, the same would apply to them as well.
You could try to argue with the GMs about it, but it would still be a violation.
Speaking from my own experience with healing, I don't see where people come from about them only spamming their attack move.
Things can go south very quickly, and typically as a healer I am healing regularly because the party fails mechanics or dies. I am able to attack here and there, yes, but it seems like the issue is being overblown. Outside of healing, I pay attention to tank busters and give extra mitigation such as aquaveil or I shield them if I'm playing sage. There is more to the role that I can be doing than restoring everyone's HP and trying to keep everyone alive.
Conversely, I've also had experiences as a tank where I've had to solo a boss that was near death in order to ensure the clear, rather than starting over.
I can see why it might make the healers feel as though they are not needed, but the point remains that healers ensure that the rest of the party are alive and well, as the role of healer is that of support.
That doesn't mean that I am against the message, that having more damaging skills would be fun because I agree, especially as someone who likes sage.
It seems like the main greivance is with warrior's skill bloodwhetting, as it is a pretty powerful mitigation tool that can heal the warrior to full very quickly. The other tanks, while they might also have self-sustain, can not compare to something like that.
I'm getting tired reading from these players regurgitating the same narrative of "play a dps if you wanna dps". What's so hard to understand that all we are asking is something to keep us entertained when no healing is needed at any given moment. We are paying customers too. Don't we get a say to this?
If y'all can't understand that, it's perfectly fine but do not rob us of the opportunity to express our dissatisfaction for being ignored for 2 expansions.
Maybe if you listened to what healer mains had to say more and complained less youd understand what we hope to achieve.
Not only that, but if they actually punished healers for not doing damage when our role is to HEAL, it would 100% prove our point that the devs dont care about healing/healers and see us mainly as an off-brand DPS knockoff.
Tanks sustain isn't really the core issue... It's the whole gameplay of spamming one button.
If they removed all sustain from all tanks and buffed up damage from enemies, even then it would still be just one button spam but instead of spamming Glare it'd be spamming Cure.
Some other kinds of utility, and more attacks is what would fix the problem. Heck, even something as simple as an actual positive way to engage with the Job Gauge would be a huge help... I have said it multiple times but as a WHM, I have to overheal with Lilies in order to use Afflatus Misery, which they had to buff several times in the past in order for it to not be a DPS loss compared to just spamming Glare. If you could actually spend the Lilies to do something other than waste them to get the Afflatus Misery, that'd be nice.
Sage kind of has a similar issue, they need to waste Druochole on a regular basis to regain MP to keep spamming more Dosis.
Yes, and at least some of us will be (ideally don't level them at all, that's a statistic too) but also as a decentralized internet movement we have no ability to say "don't play with your friends > : ("
I honestly doubt the GMs would do anything but I agree in principle, very much not the plan.
On this one we have the receipts but if you want a personal anecdote I grinded a little bit of P12N for alt gear in Duty Finder and never used a GCD heal while the boss was targetable while also keeping everyone near full health using a fraction of my oGCD kit (which means every heal was weaved with dosis). This should not be casually possible on the final raid floor of optional content.
In what way in my original message did I complain?
I said I failed to understand it because if someone is going on strike, why would you then still partake in what the strike is against?
I overall stated that I agreed with the message and that I would like to see more damaging options for healers.
Regarding the point about GMs, I don't think it would prove anything but how childish some people can be. It won't do anyone any favors to queue into group content with the intent to bring everyone else down.