He said it was because of arrows, which is funny and makes so sense.
Sounds legit lmao. ARROWS ARE THE BACKBONE OF OUR ECONOMY THEY'RE SUPER IMPORTANT!
Printable View
Just because the reason for an action is bad does not mean the action itself is bad.
Plus, we're talking about a decision which was made by many people, all with their own reasons for liking/disliking the decision. These reasons were then mostly cast aside and summarized by one man. This summary was then translated and given to us. We are now taking full liberty to interpret this however we see fit. And for some reason we think our interpretation, of the translation, of the summary of several reasons is the core reason, and because it sucks, the whole change itself sucks?
Edit: I suppose SE did set themselves up for this sort of reaction when they said, and I quote: "I'd like to make it clear that we have no other agenda in wanting to reduce the amount of gil everyone has currently." I personally believe this is poorly translated, however, and is supposed to mean "We aren't doing this to screw you. We really do have good intentions at heart."
To simply assume that removing 90% of the gil in the game will have zero impact on all players' economic posture, as dictated by simple supply/demand principles is not, in itself, necessarily true. This is only true if the (future) ability to make gil is, in fact, reduced to the same extent.
If the ability to make gil in the future is unchanged, then, in affect, SE simply took 90% of your gil. A new player, just starting the game will have the same earning ability as you have experienced over the last two years, and with very little effort will quickly achieve the 10% SE left you with, thereby, essentially, wiping out all your hard work of the last two years.
If, however, the ability to make gil is 10x more difficult than 1.0, which would then be in exact correlation with the gil reduction, a new player would have to work comparably as hard as you or I did to amass the same 10% gil SE has left us with. If, and only if, this is the case, can you then say this is transparent or irrelative. If the future ability to make gil is anything less than 10x more difficult, it essentially narrows the gap for new players (as it relates to our starting position for 2.0) since they will be acquiring worth at a greater rate than you or I did over the past 2 years.
I'm not saying this is so, but I defy anyone to say it isn't, because you simply don't know, and neither do I, but it's hard for me to believe that SE would do this without purpose. - that purpose being a substantial leveling of the playing field for established players vs. new. If, in fact, this is the case, then we've been lyed to, plain and simple.
no one ever said that after 2.0 making gil would be easy hell they even said they were reducing EVERYTHING (not including market wards since that is player controlled) down to 1/10. Everything from Leves to npc's
http://forum.square-enix.com/ffxiv/t...748#post831748
go read that again it's all in red
which mean new player from ps3 will struggle in hell to get gils and old player from this version will dominate the world !
600 gills from a leve instead of 6k! you can have that! do 20 000 of them if you want something cool!