I think something that may have been missed (not to say it solves everything, but) Assize is now both a potent heal AND a potent AoE.
Printable View
I think something that may have been missed (not to say it solves everything, but) Assize is now both a potent heal AND a potent AoE.
DPS getting hit by aoe's is kinda rng too so idk what people are complaining about. This isn't going to prevent white mage from keeping a tank alive, or dps alive when they take unavoidable damage.
My WHM wishlist: 1) All heals (direct and hot) proc confessoin and lily stacks with a reduced chance to proc (say 10-15). 2) Give us some freaking utility. 3) lily stacks grant global spell speed / GCD reduction while up, Still reduces abilities cd on use and clears stacks.
First, while the concerns are quite legit, I feel like a lot of the hubris is partially initial shock.
That aside, it speaks in volumes when one healing job gets gutted to kit out the others for the role actions. . . I'm aware that AST/SCH will likely be the preferred healer duo if nothing is changed, but I wouldn't count out WHM just yet (and SE, if you're reading this, let there be no mistake: WHM is going to need a better change). A few of the videos and articles pinpointed the fact that much of what made WHM unique was taken from them to create the role actions, but they barely got anything to make up for it, and that's largely where the problem lies. AST/SCH are now better because WHM was made worse. And if it hasn't been said, let it be said that while SE envisions a "pure healer" concept for WHM, the game and the meta simply requires more than that.
This isn't saying the other two weren't viable on their own, but that without the WHM spells/abilities, or the other jobs' proxies to them, they were effectively niche, and designed to augment a WHM, not replace it. Granted, such isn't the case looking at it now, but rather than succumbing to mass hysteria or threatening to quit or declaring "Delete WHM", form and provide organized feedback that SE can revisit the job with.
What are the strengths of the WHM? - Build on them
What are the weaknesses? - Improve them
How can it perform better at different levels? - Think and design around this
SCH got more cruise control. AST has a Healer-Wildfire and auto-card-management (Yes, I'm over generalizing, they have more than that). WHM just became the Healer Role Action blueprint. They need more than that.
Many of us have seen what changes like this result in. Astro was a completely dead job at release. Practically no one played it until it slowly crept into the meta through a multitude of buffs. To my continual amazement, White Mage is arguably worse off than 3.0 Astro. This won't matter significantly with casual centric content, however people will lock healer roles for Extreme and Savage. I cannot see a single benefit White Mage offers to a raid comp. For a supposedly pure healer, it's outshined by Astro and has laughable utility by comparison. Dedicated healers, especially White Mage mains, have every reason to be upset. The job is absolute garbage compared to its counterparts.
We lost Blizzard 2 and Miasma 2 but Bio3 and Ruin2 are instant cast and Ruin2 is 100 potency now
https://www.youtube.com/watch?v=tvLhIMJEvaQ
I don't understand why they made the Lily mechanic so boring. CD Reduction and a bad shield? Really? And no pretty floral particles to go with it?