Originally Posted by
Dorander
First and foremost this game has and always will be about telling the story about the Warrior of Light and his adventures in Eorzea. They have never put in a dungeon that was just "Here's something to do that gives exp/gear. Run it!" Even the hard modes have relevance. They are the continuation of that dungeon's story. Be it, needing to go back in to find something else, explore what was behind that one door, help someone clear out the new infestation, what have you.