I think that if a healer can exseed in heals and dps as mutch as dps job that would unbalance the game, if a job can do everything why this game should have classes?
That's generally the best way to go about things. Options are always the way to go with players and you don't have to tailor every part of your combat so a specific role can only play one way. The reward for doing your job well as healer is using your DPS skills.
This is why you aren’t being taken seriously Anotherperson isn’t actually asking for a class that can freely heal like a healer that also does DPS damage, they are just pointing out that to get the DPS complexity we want even a fraction of we have to play classes that have no healing (RDM has one spammable GCD single target heal, SMN has a non controllable party wide medica and a single target non controllable excog and DNC has a long CD short distance medica)
We don’t want to do DPS level damage, we want to do the damage we are already doing in a more complex way, playing a DPS isn’t an answer to this problem because then we lose the ability to be healers
Ah, but who says healers need DPS skills on the equivalent to a DPS role? Tanks have DPS skills, but they're a tank. Likewise, a healer can have DPS skills equal to a tank's number of DPS skills that sees regular use in its rotation and it would be considered a healer.
Not to mention, tank does all 3 roles already to some degree. Tanks possess lots of aggro control with stance skill, lots of mitigation with tank toolkit (especially with DRK's The Blackest Night + Oblation), and a good amount of healing on PLD/WAR/GNB. The main difference between the two is healers currently can raise + have more focus on-demand healing and tanks can control aggro + have more HP + have more focus on self-mitigation rather than healing. In terms of DPS, both roles are roughly on par, except tanks have more skills to do the same amount of DPS instead of 1 aoe + 1 single target attack and healers don't.
If I don't want to control aggro and I want to raise and heal while dpsing on the side, it makes sense to ask for these changes on a healer as healers already did this in the past.
Your never going to convince me that hitting 1-2-3 to do damage between heals is somehow more fun that 1-1-1. What makes dps fun is how it synergizes with the entire kit. Only way to do that with healer is by basically turning them into a full dps with some side healing skills. Either just get rid of healers all together or actually make healing fun. Right now only using 1 healing skill every 15-20 sec is shitty. Fights should be designed where you should have to use 2 out of every 3 gcd's to heal. Right now if you use a GCD to heal your looked at as having misplayed. People are trying to fix the wrong part and it's going to make the role feel even worse smh.
Is 1-2-3 combos are the only thing that people can come up with these days? Lmao
You are strawmanning again
None of us want 1-2-3’s on healers we basically want what SCH was in HW, it was more complex on the DPS front than current healers but also still spent war more time healing than you do now, in 3.0 you had 2 functional mitigations and one of them was succor, we all want more choice and punishment with our heals
Shouldn’t you know that considering you said you read all pages of this thread before commenting