That is exactly the point of why we don't need it, it takes no effort and you learn close to nothing, if you're a competent player. It's just mostly a waste of time, but this is a progression game, we do have to deal with it when starting fresh jobs.
We are playing the same game, right? i challenge you to play as a CNJ from 1 to 30, and let me know what skills/spells you use the most. Let me save you some time, Stone 1, for dps, cure 1 for healing. and the occasional fluid aura if you're tank does not know how to tank.
DPS? well i'm sure a PUG has a large list of skills that isn't bootshine, snap punch, touch of death, true strike, (all of which do not change untill past level 30) in fact i my self learned nothing new from any healer or DPS job untill well past 30, were your rotations actually took root, None of which are even close to complete below 30. so 17 skills means naught when you're 95% of the time only using 2-3 (4) of them.
All i can give you is leveling 1-30 is an idiot check, to see if you can memorize basic skills, like how to damage and how to heal, it will make no difference at level 30 from 1, trust me. unless you have a learning issue, you can easily pick up any job starting at 30. in a matter of minutes. after that point, it's just a matter of muscle memory and keeping your rotations fluid with the fights. even brayflox, which imo was the first "checker" dungeon was at 34. (or 32? i have not checked in a while)Quote:
that's what I was talking about when I mentioned players having no clue what they're doing. If people leveled up normally, they'd gain those skills one by one, and get a chance to learn how each works.
