Okay.. which means they are still useless :3 good to know ty.
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sorry I was assuming we're using rDPS for this tier thing
at least in my opinion after the damage buffs have been taken into account buffing the raid, DRG and NIN should come out on top by a few 2 digit numbers or so ahead of monk and RPR who have mantra and AC and then SAM #1
It is not my opinion but observation from previous expansions:
It will be probably samurai = black mage > "utility" jobs gets random dps buff or nerf this is random I guess?
I have no idea what will they do or what they should do.. but they usually do same thing at every expansion :3
I think reaper needs a bit of potency decrease on their basic 123 combo and arcane circle's duration should be reduced. 20s is too much for the personal damage they bring. 10s would be a lot more balanced.
And yet Ninja's raid and personal DPS are considerably lower than Reapers, and it's long been obvious that Trick Attack is not necessary, much less desired, by most statics short of high end raid teams that actually can take full advantage of TA with the rest of their team. It's the least played job in the entire game, provides less DPS than any other melee, requires more apm than most other jobs to provide mediocre damage, and is competing with all of the ranged jobs for best of the worst in terms of output. And even for average groups in party finder/the rest of us, why bother taking a Ninja when a Reaper contributes more? Why bother taking a Ninja when a Monk contributes more? Why bother with a Ninja when a Red Mage offers better utility and damage? Hell, even despite their lower DPS across the board, a Summoner can still offer a rez to a struggling group or a group looking to prog even if it's ugly and filled with deaths throughout the encounter.
Trick Attack is not strong enough as a raid buff to justify Ninja's current standing, much less the effort the job demands to get the most out of it compared to a freestyle Reaper or Samurai, for a worse result overall. It's more than obvious that players across the board feel the same, which is why comparatively few Ninjas are being taken into the existing endgame.
There have been threads on these boards in the past with NIN players asking for TA to be removed from the game if it meant their personal output would increase. There is a growing discontent among some of those players that they have apparently been balanced around a buff that isn't even necessary for any raid, at any skill level, to succeed. Something has got to give in terms of the job's design, because players are already giving up on it for greener and more personally satisfying pastures.
I’m not benefitting from anything. I play all melee, and I’ve main’d every one of them at various points all the way back to HW. Reaper is just the one I’m currently focusing on.
I don’t particularly think there is a crushing imbalance between the melee. Using all fights in Panda normal at the 95 and 99 bracket. There is a 4-5% difference in the rDPS of Dragoon and Reaper. 4-5%. There is a 2-3% difference between the rDPS of Reaper and Samurai. 2-3%. I didn’t bother do do monk, but its spread will be similar to Reaper. Ninja is the only outlier that falls outside of 5%, but even then it’s only 6%.
So, tell me again how reaper is massively outperforming the other melee? How monk is? The way some people (not you) are screeching on this thread, you’d think the sky was falling. It’s just not so. I don’t think I’ve ever seen tuning be this tight at release for melee. Does that mean that all is good and there don’t need to be adjustments? No, and I never said that there didn’t need to be. There will be adjustments, and historically SE does not nerf nearly as much as they buff.
Dragoon and Ninja both need to be tuned upwards. And imo, the lowest melee should be 2-3% from the top melee. 2-3%. Who that top and who that bottom is going to wind up being remains to be seen.
However, saying reaper should be at whatever hierarchically position on the charts because of xyz is a matter of opinion. That goes for the rest of the melee as well. Full Stop.
I no longer see the point of continued arguing, fact is, regardless of personal opinion the tuning will happen tomorrow.
There's this idea in MMO's that melee should deal higher damage because they put themselves more at risk.
I don't actually think that's true in FFXIV at least not nowadays.
Melee can for the most part do mechanics and keep dps:ing with no trouble, mechanics affect BLM more than others.
Don't worry, they can justify the low damage by giving black mage some utility. Hmm, maybe some kind of skill that lets them transfer mana from their character to another character. Maybe they could call it manashift? That would be neat, very unique utility, definitely worth the tradeoff.
And let the salt ensue.
Kinda funky that RPR could out aoe heal my Fairy's Whispering Dawn, and its on a shorter cooldown. O_o
Frankly it needs dmg a tiny bit below SAM & MNK to be balanced.
Good to see DRG & NIN got some nice buffs though.
It’s called sarcasm. You among many have pushed and pushed for a nerf of something zero reapers cared about. I rather doubt anyone used it for its regen and only used it to greed uptime or if they messed up. This “nerf” I welcome it. Enjoy playing your buffed dragoon or whatever you play. I hope this “nerf” stops you crying on the forums for 30 pages more
I abandoned ninja the instant they announced reaper however many moons ago. The only thing that would stop be play reaper would be if it wasn’t fun, played like crap and was in the gutter with dps. Yes even if it’s too dps and wasn’t fun I’d not play it. Fortunately for me, it’s great fun eh.
You’re quite right however it did get some serious needed QoL and buffs. And here’s the thing, no one would argue against say drg, ninja, blm, sam getting buffs. Probs needed tbh. However it’s this constant baying for reapers blood that’s a little… well, it’s over now isn’t it
I really don't think it's going to affect much at 50 potency loss. If anything it's going to give healers something to heal which is warranted.
I think the nerf is reasonable given that being tickled pops the shield. 50 potency heals are very reasonable for a 30s CD.
Well...
No dps nerf...
At least not this patch but it's still a wtf imo.
Their damage is still way too high.
Overall I am decently happy with the NIN changes but we'll also have to see the numbers.
And it's me also assuming that we still got two Raiju casts per Raiton, which the patch notes actually make it seem like we'll only have one <_<.
But I am hoping that's a typo...
I really wonder if 560 Raiju will be enough tho.
Everyone expect Arcane Circle to be nerf'd, but no, it's Crest nerf lol. That thing wasn't even needed to begin with.
This is the first I've ever heard of it. And that would be a absurd thing to do with how much of a hard-on players have for raid buffs.
I think Reaper mains were expecting potency nerfs because we all feel our damage is overtuned and could do with a slight potency nerf.
Arcane Crest comes as a surprise because we didn't even consider it for nerf city. And seems more as a way to appease healers for not having enough to heal unless they have a DRK in the party.
Early level FATES Reaper is bonkers, mid level damage is high all the way until endgame meanwhile to come out on top Samurai/BLM have to bring their A game to overtake a decent Reaper and Ninjas/DRGs as well as say MCH's are having to do 3-4 times the work for half or 2/3 the damage a Reaper can dish out. Kinda ridiculous.
And Harpe is just ridiculous IMO it's doing dbl to triple damage as opposed to any other ranged attack from the other melees.
So I can really see why other Melees are all "yo this class is some bullshit".
At least Harpe doesn't generate gauge on top of its potency and range, then I'm sure everyone would be doing a lot more than just crying for a nerf to Rpr or buffs to other jobs to close the gap up more.
People can look at it either way they want, either other dps need a buff or RPR needs a nerf.
Personally I don't think it's healthy to just buff buff buff.
It's a psychological thing tho people don't like seeing what they play get nerfed even if the effect is the same if others get buffed instead.
But imo potencies are already too high and make so much content into a joke I'd rather see nerfs than buffs for the most part to level things out.
Simple way to nerf Reaper damage is to flatout remove Heavy Thr- I mean Death's Design. Easy fix honestly.
I don't disagree. I enjoy playing Rpr, and with how it is currently you can mess up a little bit and still remain up there as far as damage output. I do expect it will see a nerf, even if it is just a little one when it comes to skill damage. However, there are some jobs that do clearly need some potency buffs as well. Then again, I've gotten used to SE royally messing up some jobs and taking a good 2-3 months if not longer to actually fix them without breaking something else.