MAJESTIC
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you are speaking as if they are dumb and don't have any original though or can't do any better, hoow about make it as the original labyrinth of the ancient a raid that felt like a raid, it felt open and huge it wasn't just trash,boss,trash,boss,trash,boss. the trash mobs actually had mechanincs that players need to work together as an "alliance" to do those mechanincs. every boss required the work of all the allience attention and coordination even today labyrinth is by far the best and most fun allience to me simply because it's not snooze fest that can be done with half the allience sleep or watching netflix, there's no sense of coordination in the any other alliance after labyrinth with the exeption of (some parts in the cristal tower arc and wiping city of mhach) besides mechanincs that if reduce the numbers it can be done by 8 man. But ofcourse people cry it was too hard so they make a dummy edition that seems to be the stable of a very stale corridor done for more than 3-4 years now.
just compare any boss in labyrinth with any other boss after it. I can't think of any boss that comes any close to the level of organization and team work it required that labyrinth did, maybe the first boss of syrcus tower? all the 24 man bosses mechanics now are just standard adds, aoe dodge,easy raid damage, sleeping che- sorry dps check and don't forget your clear easy to follow stand here shiny circle in the floor to make you feel you actually working together for that one second in the fight. come on you can't honestly sit here and white knight this.
I love this game as much as you do, and I love and have a huge appreciation for these devs as much as anyone in this forums, but 24 man are boring simple easy as hell, to me they lost the WHOAO factor they had, like the other user said " it's hard to get exited for yet another corridor" same layout, same mechanincs, same difficulty, same routine, a NEW but not quite content because it just feels exactly the same as the last one.
also side note: you don't see a movie director asking reviewers to make a movie themselves, that's now how feedback works. also I've seen pretty good ideas from users in the past. And hopefully the devs will suprise us this time around hopefully.
Not going to lie tho visually it's miles better than heavensward arc. must resist hype. I wonder how this world will fit in our realm, all the ships we have seen so far almost looks like the classic final fantasy flying ships but that ship looks mechanically completely different almost looks like garlean technology very exited for the story I really hope the raid itself lives up to it.
From the 4.1 website.Quote:
"This morning, residents of Kugane woke to find above their city an airship unlike any ever seen. Yet while of Garlean design, the vessel distinctly lacked the bleak outfitting common in the Empire’s warmachina. No, this was the Prima Vista, private stage for the Majestic Imperial Theater Company─a troupe having won acclaim across Garlemald for their timeless work, “The Zodiac Brave Story.” Which begets the question...why are they here? The answer to that question and more lies in the selfsame legend of which they sing. The legend of Ivalice."
Throwback to FF9? lol
Oh, he means the Tantalus Theatre Troupe from FFIX. In the Ivalice games, I don't think there has ever been a theatre troupe.
Why call the devs dumb just because you disagree with them?
More constructively you didn't lay out a blueprint of a better raid idea. All you did you confirm that they already do good raid design by pointing out that Laybrinth of the ancients was perfect which every raid since then has followed very closely. You like Labyrinth's coordination? That's what we had to do in void with every pull and every boss, same with mhach, and even more in dun scaith (ooooh the wipes in the first 3 weeks at dun scaith were amazing).
Side by side we could go into every room of labyrinth and say void ark or dun scaith and the same type of collaboration had to be made. I hope we don't have to compare room by room but we could if you take the challenge and actually believe labyrinth and dun scaith aren't on the same level.
What ffxiv needs is less ilevel per new gear so that content stays challenging, not anything trivial like "I can do better raid design than the devs"
I wonder if the whole thing will be us beign affected by the wandering ministrel and dreaming of beign part of the legend.
what?
also side note: you don't see a movie director asking reviewers to make a movie themselves, that's now how feedback works. You clearly did not read what I said or did not understood, I didn't called the devs dumb you just made that up, in fact I said that you are asking for us to give any better feedback as if the cap of originality has been achieve to which I said that labyrinth was miles different (and better imo) than any other raid after it. the following raids not even close followed what labyrinth was I don't how can you tell me any of the dungeon in void ark story even resembles labyrinth that's just objectively wrong. none of them requires coordination between the parties all relies on idividual party performance ( dodge this, kill this, heal this) they didn't not require parties to position meteors while handling tower while taking 2 sparate set of adds in time before a big burst break the only defense the entire party has. you are not require to work together you are only require to not mess up on your personal level aka dps checks and own party mechanincs. the wipes are credited to the people not knowing the mechnincs not for people not working together.
oh no please let's go into this, I'm going to make it easy for ya tell me 1 single room of trashmobs that required the allience to work together like we had to on the atomos room because as far as I know this mechaninc got changed into a nerfed version boss mechanic (which is even sadder)
Labyritnh:
1. First 3 rooms (repeat) so it counts as 1 room. In that "room" you just have to kill the adds while avoiding the poison
2. Boss #1 you take skeletons to different areas (raid coordination number 1)
3. ABC atomos (raid coordination number 2)
4. Giants + fire bombs (raid coordination number 3)
5. Boss #2 every alliance kills/protects their pot (raid coordination number 4)
6. Boss #3 (raid coordination number 5)
7. Last boss (raid coordination number 6)
City of mhach
1. First rooms before boss it's just enemies
2. Boss #1 coordination (1 or 2 alliances stay at top floor, other alliance kills the bottom web) 1
3. After boss it's just enemies
4. Boss $2 coordination (have each alliance takes a side for add phase) 2
5. After boss the area splits into 3 sides (have to kill void fire and turn on shield) 3
6. Ozma (doesn't need explaining) 4
7. Boss (coordination in a way since if there's no clear communication in raid chat about ressing healers, not stepping in circles, placing boss correctly, etc it'll wipe the whole raid) 5
Mhach has 1 less coordination than Labyrinth. If don't want to count last boss ok that's 2 less but coordination is still a core part of the raids after labyrinth as I just showed above.
Now I know you will disagree on what coordination is/isn't, so before you disagree what is coordination to you? Because if you're going to say that tank only coordination isn't raid coordination then that takes away like half of Labyrinth's coordination.
I doubt it.
Crackpot theory: The actual region where the story is said to take place is in massive trouble, of the 'oh crap we may have found some aetherial wackiness, and Garlemald likes our story so much that we accidentally summoned the entire legend to life' kind. The troupe is in Kugane specifically to look for you to help set things right, since they lack other ideas that don't involve Garlemald essentially sending a nuclear bomb to the region.
(It's important to note that there's an airship port in Kugane that is currently unused, and now that we know the info about the Prima Vista, it's pretty much a 90% chance that the port is being used for the Return to Ivalice series. You can visit the airship port right now, but it's empty at the moment.)
I don't know who said it first, but since you're the one comparing mechanics (or coordination. Either or), wouldn't it be more fair to compare Labyrinth of the Ancients with Void Ark? Granted, Void Ark would easily lose, as there's only three-four moments when the instance forces you to split into groups.
Firstly, no, I wasn't the one comparing raids. Read back to see the root of Myavalentine's complaints. Wrong person
Secondly, just because void ark works more in your favor doesn't make your argument right when 2 out of 3 raids in the HW expansion have almost or as many raid coordinations.
You're not allowed to cherry pick when only 1 example works in your favor.
If you want to call it cherry picking, fine. I'm just saying that it'd be far more fair to compare raids based on order they're released.
I will also say that the Shadows of Mhach raids (well, excluding Void Ark. That was pathetically easy and kinda boring) are mechanically more interesting and more fun than the Crystal Tower raids overall (which has maybe one or two mechanically interesting fights in them. Angry Mayo will always be a favourite). I'm personally hoping SE make the first tier of the Ivalice raid as interesting as Weeping City and Dun Scaith are. Either with bosses that require you to split into three groups (Ozma) and/or require you to see what they're doing to avoid taking damage (Scathach)... maybe even have the boss target single alliances with an attack that will cause a debuff to them alone if they fail it (Forgall).
The Whole Ivalica raid thingy just doesn't feel like your typical 24 man raid run. This got to be something else too. Specially getting Matsuno and Co involved.
I'd rather have a Weeping City of Mhach level of difficulty, to be honest. It can be frustrating at times, but at least it's not a snorefest like all the other 24-man raids. I would also love if they could have some Hitoshi Sakimoto tracks or original compositions made by him for this raid.
With this Raid being a return to Final Fantasy Tactics, somebody please tell me we'll get some new gear based on the Tactics game. I need this in my life.
https://i.imgur.com/wmCBGgX.jpg
I hope that we can spot one or a couple of Veira inside the Raid....pliiiiiis SE.
I am really looking forward to this raid! :)
Will be extremely happy when i will do it with my friends from the FC and cant wait to meet new people and enjoy what 4.1 will have to offer!
Trailer this Friday I think. If they actually have a separate team working on RTI I'm guessing this raid is not gonna have tacky gear. It's Matsuno for goodness sake lol
I'm keeping my fingers crossed for any FFT remixes like Antipyretic, Trisection, or Battle on the Bridge. Pleeeease~
https://youtu.be/Tr-J_2MLWyc
Last minute of the trailer shows Return to Ivalice!
It's glorious!
This content is taking way too long to arrive :(
Lets me catch up to my backlog of other games so worked out in the end :)
Shame we got no armour previews this time around, really wanted to know if we got that awesome Agrias armour for tanks or if they dashed my hopes yet again and leave us with Delita. D:
So the final boss of the Ivalice raid is... supposedly the Lucavi, Duma?
I make this assumption because of the Taurus sign within the crystal (or rather, the Zodiac Stone). I guess Ba'Gamnan's cameo appearance will be short lived~ (either he, or the person behind him, transforms)
I think it has been confirmed that patch is out on the 10th right? Can't find anywhere. Cheers!