)':
Cue single tear...
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now that makes more sense...
Lol... Thanks Bay. :)
I think Bayohne did it intentionally just to see what would happen.
Well, thank goodness. I think. That's one less thing on my plate, lord knows I needed that.
My head hurts x.x
I wish we could have development blogs like the ones EVE puts out.. you know they released telemetry readouts from the server the other day? And a detailed chart of how the game handles object tracking a few months back?
Still I suppose that's the price of dedicating to being multilingual..
(And yes, before someone jumps me, I know such blogs would be in Japanese, but still)
Ah! The clarifications are a relief! And I think that's a good way to handle it, having restrictions on dropped (or similar) gear and optimal rank on crafted gear. Makes a certain amount of sense.
Much thanks to our community team, their hard work and dedication and putting up with our occasional rants :)
Pretty much this "It going to happen this way" They saw what everyone on here was QQ and they go omg we can't do this they going to quit. Ok sorry guys it was miscommunication. "Joking btw"
So are the new item going to be level limit or it was all a miscommunication can someone explain what going on here to me?
Glad we got clarification before anything terrible happened. I mean it would have been really embarrassing if someone said something like:
....oh wait >.>
New recipes will still have optimal rank on them, the whole bit about recipes was unrelated to rank restrictions.
It was a vague statement that was taken the wrong way. It was taken as "Optimal rank for everything will be phased out."
Instead Bay means that required rank will be added to items dropped from Instanced raids and similar activities while crafted gear will remain optimal.
And no, this has nothing to do with our QQing, it was miscommunication. I'm almost positive there was no intention to snuff out all optimal ranked gear.
Oh Bayohne, you card. Someone needs to proofread their posts a third time! You know how volatile things can be on this forum =P
i was joking btw :0 but thanks for the clear up.
i guess i never find the item i need for my level due to craft never making it. Ya i know i know people you going to tell me Level up a craft that what i'm doing lol.
@Arcell don't Quote on what i said what bay said was a miscommunication and what i said i stand they should be no optimal ranked for gear. Everyone game have this and it work just fine don't try and be something else when you everything else you do is the same. Let's start but in WoW/FFXI that would work because you can find the gear in "Dungeon" Drop by "Mobs" many "Quest" but in FFXIV everything would be made by the craft class. Which then lead to the issue of craft not making item because no one buying them due to people wearing 10+rank gear above them.
Which then make other issue it force me to A: Look for someone to craft "Buy the item" then pay the person top of buying all the item to make it for me.
B: Level up the craft myself and take me days and hour just to use that set of gear.
or
C: Just wear +10 Above gear due to no one selling it.
But w/e i can care less i'll just level up the craft and make the gear myself and my gf would do the other set of craft and we don't have to buy anything i guess lol. Seem like more work on a player i feel sorry for casual but then again they don't care what they wear so that not much of a issue.
So...now i'm confused.
So crafted armors that require NM drops, like Silver Tricorne and Dodore Doublet will have rank restriction past 1.19 but the other common crafted items, canvas coatee, as example, will still have the optimal rank even after recipe change? Or does it affects only dropped loot, like Boar's Bane and Eternal Shade (that currently have optimal rank instead of required rank)?
If the rank restriction past 1.19 is just for NM drops it's not a problem at all...as soon as other common items keep the optimal rank system.
Also...the hempen double recipe example was TERRIBLE! >< Because hempen doublet and hempen doublet vest are 2 different items so if it was meant to show the old and new recipes it was expected to be from the same item ^^::
Could you clarify this for me please, Bay? ^^:
They weren't meant to be the same recipe, they were picked because they were similar-ranked recipes.
And yes, only stuff that drops from NMs and stuff that is made from NM only crafting materials will become rank-required. Everything else will be untouched.
Again the crafting argument is pretty weak. The current state of the obnoxious requirements for crafting gear is a bigger part of the reason a lot of gear isn't being crafted.
Tweak the optimal rank system to have a higher penalty for out of rank and a greater bonus for on or above rank and you create the same kind of demand a rank requirement system does. People need the appropriate rank gear because it is a detriment to not wear it. Add this in with materia and simplified crafting and you'll have people making gear for all ranks on the market.
With low/mid rank gear being much cheaper to make after the changes I suspect more people will make it.
Also if you have trouble finding gear, joining a Linkshell does wonders. In mine at least we have people who love crafting that are more than happy to help others get the gear they need.
Ah, i see! Thank goodness! @_@ Bay's post got me really worried...but if its just involving NM-related drops its all good! ^^
But now what worries me is...coeurl won't ne NM, will it? >< IDC about the white coeurl being NM...but if the yellow one also is this would means every piece of coeurl gear (including my already beloved coeurl subligar) being with rank restriction... ; ;
Hopefully they will be common monster...so i can have as much coeurl stuff as i want without worrying about rank restrictions! @_@
Joining a linkshell does noting when post member are missing doing there own stuff or ask for you to get the item even if you paying them. But yes had people make gear for me and i even made gear myself before i reroll. But i guess SE know what there doing lol at least i hope over a few years of FFXI i losing hope day by day with FFXIV every being really made to play good.
I have my hope up :)
Common sounds like it may happen, although I hope they are higher level requiring groups to take down! O: how fun! It'd be nice to have some over-world activities like farming big mobs for mats. Mobs that ARE NOT NM's.
Free roaming non-NM Coeurl would solve that issue wouldn't it? D: I think that might be how it will go...Gosh I'm so giddy already about this announcement fix, I'm much more optimistic about the future of this game.
I know on Besaid that crafters are beginning to go out of their way to sell lower ranked gear at a fair price. Myself being one of them.
Throwing such a high price on low level gear only serves as detrimental to a player's willingness to stay with the game. This is something that the community can fix, and easily too. There's no way in hell, that it should ever cost 150k for a Sheepskin Harness. Those who have been selling at a fair price also have noticed a very quick return. I was shocked when a friend from my LS recounted his story:
*Wayne's World flashback effect*
<Friend>How much should I sell this Sheepskin Harness for? Someone is selling it for 150k?
<Rhomagus Asclepiot> 150k!? That guy's never going to sell it. Besides, what the hell is he doing selling Sheepskin Harnesses? There's no market for that anyways. Everyone is at or near the cap and they're all wearing NM gear.
<Friend> So what's a fair price?
<Rhomagus Asclepiot> Well, considering new players would be utilizing it, check out the gil rewards for the early R10-R20 camps and make it somewhere around 4-5 leves worth I guess. You might want to take into account crystal prices as well, but in general, for gear that low, the person is probably getting their income from leves.
<Friend> Okay, so 10k?
<Rhomagus Asclepiot> Sure, probably not going to sell it but that sounds fine with me?
.... 1 hour later
<Friend> Holy shit all of my Sheepskin Harnesses sold!
<Rhomagus Asclepiot> ????
<Friend> I put up 6 Harnesses and they're all gone. Sweet!
<Rhomagus Asclepiot> What the fu.....
Needless to say I was humbled, no doubt.
With the changes being made players are beginning to come back. Some of which played during CE release and quit out of frustration (understandably so). Word's also getting out that the game is beginning to shape up. There is certainly going to be a huge influx of PS3 players when it releases for the console and I can't think of any other better way to tell them to go somewhere else than by setting ridiculous lower ranked gear prices.
Here's a story from Traveling Jake and his woes of the market pricing:
http://www.youtube.com/watch?v=KZID_wJuS9w
He then goes on to find some friends who were willing to craft it for him. Ya, he had, "A million gil Mikey!" but even a millionaire's not as dimwitted to buy from such a conniving crafter. Falsely reinforces basshattery.Quote:
Originally Posted by Jake Roon
I also agree with Arcell. Just include an in-depth tutorial on how equipping optimal gear works and adjust the stat boosts accordingly and you effectively have the best of both worlds.
Tell that to the new players, thanks. Gil is an issue for new players, especially there are body, pants, belt, gloves, boots, hat, 4 x ring, 2 x bracelet, 1 x choker, 2 x earring, 1 x main hand, 1 x throwing and potential 1 x offhand / ammo.
For instance, as a new player in FFXI I find it hard to believe the cheapest price for lvl 10 knuckle = entire gil I've made from grinding my MNK to lvl 14...
No one is selling low level gear at the moment likely due to the fact it's such a pain in the ass to create. While I love that people are selling things like sheepskin harnesses for cheap, not many other crafters are.
And so in the long run you get rank 20 gear selling for over 50k. If anyone is selling at all.
I wouldn't say gil is easy to get right now, at least not as a new player. Not for everyone at least, particularly not those who don't understand that this game is not like other MMO's. I had to explain to a new player that materials were provided in the DoH leves. He thought he had to provide them himself.
Check out that Dev post on the update of new gear, you'll notice lower level gear will become a lot easier to manufacture. If at that point you're still hurting...
Put it this way, it's an MMO, at some point to progress you WILL need to speak to someone. I only hope in the future our retainers will have more slots to sell things so I can put up more than 10? of the same item to sell to low level DoW/M. But if at any point in time during the game you can't find something, but are willing to pay for it in the end, just shout for it with the reward.
Honestly it's not a hassle. There's no way we can read your mind for what you want, or know when we've sold out unless we check every half hour.
Some of this is on the end of the player desiring the item too. If you're unwilling to shout for something, then please be patient. There's just no other way than that, or to level up the class itself. Crafters won't all bite, and if you can't come up with a compromise on price (Trading shards to offset the cost of the item, or provide a few of your own materials) then move on.
tl;dr: If it's not up in the markets post 1.19 you may as well shout for it. It's an MMO, you'll have to speak to someone eventually.
Ahhh....
Thanks for the clarification, but I'm a little disheartened to see that the optimal rank system is going to stay. I hope there are some serious adjustments to the system at least to help clarify what happens when someone pops on those blade-dancers Jackboots on his Rank 1 archer.
The gear should be FAR INFERIOR to what is available at that level but as it stands the way stats work they are almost inconsecential choices.
I agree, i strongly dislike the optimal rank system, much more rewarding to feel you earned wearing something by working for it, like AF gear, each piece needed some extra effort to be able to wear it, when leveled high enough to wear it all, felt great and a nice accomplishment indeed. This system further kills the incentive of ranking up besides the other incentive killers in the game like mundane and redundant abilities.
SE needs to focus on incentive, progressive and goal oriented gameplay, this optimal rank system just like Armoury system is just way too free and loose that it kills any real sense of joy. Just really lame seeing any class rank 1 being able equip any class rank 50 gear. Put some restrictions for the love of Final Fantasy..
I vote make all gear rank required and less generic gear, more class/job based.
Personally speaking, I don't bother making low rank gear mainly because:
- I have no idea what will be in demand
- I only have 10 slots on my retainer that stays in the market wards ... so if I fill her up with things that don't sell, I'm kind of stuck
- overall it's just not worth the trouble in terms of SP and gil
However, I often talk to new players and usually say that if they ever need something, to just let me know. We have a lot of crafters in our LS and many of them are the same way.
When asked, we'll usually make items for free.
But asking is the key. ^^
Many of us don't put very much up for sale in the markets
Grind grind grind to level up and wear gear is not sophisticated/accomplished at all. Try Anarchy Online system, you can wear most equipment/use most nanos any time, provide you meet the requirement (and if you don't meet the requirement but somehow still got it on beforehand, it won't be unequipped). Lvl restricted vs AO system is like comparing WoW to EVE.
Wow, that was communication missed, alright! :D While we are appreciative of your communications with us, I really think you should really get your facts straight before posting (and despite the way that sounded, I truly genuinely mean that in a nice way).
There was a lot of hurt feelings in here earlier, and it would have saved a lot of people from heartache. And headache.
Hmm, so what are you proposing exactly? I'm not familiar with Anarchy online but even in your example of AO, you say you can wear most gear/equip provided you meet requirements. That is precisely what i am talking about, in FFXIV, there are no requirements for wearing gear (save the new stuff coming through). Level based requirement is a logical and common used approach. How exactly is it not accomplished when the primary general focus of the game is ranking up? Is it not accomplished when you have to rank up to earn an ability? how is this any different? Personally i can't think of many other ways to restrict gear besides level and job based requirements, what other requirements do you speak of?
Enlighten me otherwise :)
Level requirement is a lazy and overly used concept. Old FFs never had it, not until FFXI.
Anarchy Online has a complex requirement. On the surface, it's the basic attribute/skill point requirement. For example Generic Body Armour quality 300 require 350 Strength and 350 Endurance to wear. A normal character is capped at 300 STR/END at say lvl 149 with slight variable between race, and can only reach 350 STR/END after they level up to 150+ (Limit break). On the other hand, there are many ways to get around base stat such as buff, implants, equipment, perk etc. and the result is that, a character as low as lvl 80 can wear that piece of gear. It's a very complex process to go through, because for instance buff has requirement (Nano Controlling Unit), if your NCU is not enough (not enough RAM!) for the buff, you can not take the buff, in addition that buff are mostly professional locked (Agent can get around that) and highest buff can also be only crafted from rare drop, not generic buy-in-shop. Implants that boost stat also has their stat/Treatment requirement to wear.
The concept of gear requirement in AO is too mind-blowing though to be explained by words >_>
A lot of new looted gear will have the requirements. These pieces of gear will likely be the ones most coveted. Can't you be excited by that?
Optimal Rank, when not adhered to, can destroy your gear faster. D: But whether it's here, or not, it cannot help or hurt the system.
It benefits the system due to the need to change gear so often for repairs. By not blinking out of every piece of gear, you're saving the grief caused by changing classes quickly.
It can be WORKED ON.
The thing that bugs me most about this is no one is willing to discuss what could be done with the optimized rank system to make it shine.
If destruction of the system was not an option, how would you adjust it to benefit the game?
-I would make the harsh penalties a lot more clear in a visual manner through the UI while the gear is equipped. Much like how the stats on equipment while in Level Sync mode in XI were shown through red text.
-I would introduce benefits for wearing the gear as according to optimized rank in a set. This mainly to make gear sets like Harlequin have more value as a set, rather than piece by piece alone.
-Introduce a leeway system up to 2-3 ranks below optimized rank, increasing in stat benefits as you grow closer to the rank. This allows characters to wear their gear a small time before it's optimized, without having to carry around an unnecessary amount of gear. I would say 2 being ideal.
Since someone mentioned before during the alpha phase that inventory space was a problem, I don't see them removing the system as it stands. But there is room for improvement for it to work with the game. :/
i suggest a cap on all mobs/battles even rank 1, after u attack a rank one mob it auto drop to that level and u'r gears appropriately drop to correspond to the rank u just dropped. this will give the game some challenge, also it's kinda its own version of level sync. :)
D: I dont agree with this
That means that what... now we have to be carryng our WHOLE wardrobe just because a bunch of ppl are QQing and whining about seeing a low ranked character wearing a high ranked items???
Get over it....
FFXIV spirit is to have this "free" system... thats the spirit of the game... Where is the realism in "I cant equip this because I dont have enough rank"... Thats soooooo generic.....
I do agree on increasing the "penality for not fullfilling the OPTIMAL rank" but a different thing is to make gear to not give u full stats when ur below the optimal rank, and another thing is to forbid player to wear whatever the hell they want.
If you want a generic MMO with required rank on gear go play WoW.....
YOU SPEAK THE TRUTH!!!!!
Well now I am hurt because I liked what was said earlier. I now have to eat a lot of crow.
My concern is why did Yoshida's post have two completely separate thoughts separated by only a period. Those two sentences had NOTHING to do with each other, yet in the same paragraph. What does NM drops have to do with new crafting recipes?
Moving forward, gear that is introduced from notorious monsters and other such content will have requirements placed on them as we will be phasing out the "Optimal Rank" system for that loot. With new recipes being introduced in 1.19, the old recipes will be lost and it will not be possible to make that specific piece of gear anymore going forward.
Can someone explain, just using what is said in italics, what those two sentences have to do with one another? I understand that NMs drop gear which will now be Required Rank. I understand new recipes will phase out old ones. Why is that put in the same thought?
OK, even Bay admits the paragraph structure was confusing. Still butt hurt.
I am not a fan of this idea, as it stands it's hard enough to find low-mid level gear at a decent price, often I have to buy a piece whose optimal rank is abit higher in order to get a good deal.
I hope this new crafting system makes lower level gear significantly easier to obtain, because I'm having trouble making basic bows that are only 4 ranks above my CRP rank. Additionally, newcomers to the LS I'm in (usualy newcomers to the game) always comment on the scarcity of affordable low level gear.
All I can say is I'm totally for this... 100% on the keeping crafted gear as optimal/favors while making looted drops for specific classes/ranks. While I'd prefer if it were all gear as optimal/favors, this is a change I can live with. I already have a couple pieces of gear that are specific to one class (Venerer's Bracers anyone?) so having it on some gear doesn't affect me. Yet it makes it easier for me if I plan to do a quick repair of swapping classes isn't gonna drop me to my underwear. This means wasted time I now have to go re-equip everything that was just removed so I could do like, 1 repair. What if you're against time and you need to just swap to a high leveled class to finish a leve real quick? Swap from Lancer to Ar-Oh there went all my gear, now I gotta reequip it so I can finish that leve with like 10 seconds left on the timer.
Rare instances but happens nonetheless. Obviously craft-made gear will be considered as common gear whereas looted stuff will be more special either in appearance or by stats. So having restrictions on the looted gear makes far more sense as again, something I can accept and stand behind.