More powerful arrows? there are no arrows in ARR...NONE whatsoever, lol, its all on an unlimited system, that is what he was saying.
Printable View
I figured they would add different ones eventually, what really sucked about the old system is you had to stop combat to switch or make a macro. At least with ARR you could just assign the other arrows to the action bar.
I'm just saying even though there is currently none, it doesn't mean it will always be that way.
I think it would be cool if you didn't have a house that your pet may be seen roaming the streets! SE doesn't have to render all the pets that have no homes yet at once. Just randomly show 4-5, or maybe a pack just wandering the streets, with their names above their head. Ppl can interact and play with them if they choose or ignore them.
It would provide a bit of user customizable atmosphere. And just because your pet may be roaming around, it doesn't mean you can't pull out our pet and play with it any place else. They just roam around on a route and find a gate players can't go through when they are finished and disappear! Then a new one may spawn. :)
Hmm good question. Referring to my idea, the incubator must be placed in a house in order to use it, so the pet would have to have been hatched in a house. It makes sense that you could put it in your inventory to move it, and it would be just like any other furnishing, you can't use or access it until it is placed back in a house.
Ahh, ok, even still, Yoshi-P said they werent going to add arrows or any ammunition at all because of the redenomination
and because of Bard/Archer abilities are now given the special abilities that arrows would have been given (such as blind, poison etc) so there is no need for more powerful arrows. At this point in the game it would unbalance their battle system most likely.
http://img843.imageshack.us/img843/1...inmypocket.jpg
Ever heard of these? (^_^)
/ontopic
I'd really love to have the pets stay in my house (or INN room) only, wagging their tails when I come back home. Or roaming around my premises later, like the announced garden/park around a personal house.
Also, I don't really like the idea of feeding/taking care of the pet too much, personally I wouldn't want to spend a single gil on that.
Making pets buyable for RL money like in other games is just plain stupid.
Hmm good point, I didn't know they were going to add skills in the game that would add poison arrows, blind etc.. That should be interesting and simpler than having to change your ammo. Nice! lol now we are on the same page! No wonder you was confused by my comment! :D