Originally Posted by
Raikai
Simply put, they don't allow jobs to make creative usage of their kits as everything is very on-rails. If we end up somehow having more interesting dps gameplay in 8.0, it all ends up "inwards" for each job. A new dance, a new mudra combination, a new motif to paint... That's great if ends up promoting more interesting rotations (especially outside of the 2min meta), but still, I ask: how this kit interacts with the fight beyond damage and healing?
I guess what I'm trying to say is that is hard to even think about a very interesting thing to add with the current paradigm they set up in Dawntrail's "new fight design". Like, when we think about a new utility action for the DPSers? What can they even come up with besides a heal or a shield? Why I can't feel rewarded for being an aiming job that can kite something important with the Grazes when there's zero instances of that kind of necessity happening? Heck, is crazy how even in side content like Deep Dungeons and Field Operations, that kind of crowd control only works sometimes.