Exactly. Unlike WoW or GW2 or so, FFXIV is already optimized for just hammering the same 2-3 buttons until you fall asleep (current healer gameplay, it's just that 2 of those are damage abilities not heals) or performing the same 8-step rotation with no exceptions endlessly (all current DPS jobs, sadly). All difficulty and combat mechanics are in the fight design, not the classes.
So if "princess healing" in the derogatory sense is possible anywhere, it'd be here. Not in GW2 with it's lack of pure healing except on the ranger (and even that is stretching the definition a fair amount), and certainly not in WoW where you got a ton of stuff to do on top of spammy healing (so it gets the best of both worlds in that regard, you're focused on healing and you also do other stuff in-between). But as you say already they're sadly also axing that. Maybe this indicates games should look more towards the GW2-model of class design especially for tanks and healers? I dunno.
