People who are asking "have you cleared it" in this thread are not Savage raiders lmao.
They literally know nothing. They have no perspective.
That's why they assume everyone is at the same level as them.
We had turn 4 savage on Asphodelos and Abyssos on PF first day as far as i remember.
I cleared 1, 2, 3 on the first week in Anabeisos, and 1 and 2 on the first week in both Asphodelos and Abyssos, i didn't go all day but if I had i'd probably would have made it to turn 4/8/12 within the second day on PF. Remember a lot of people take their time with the fights and do 2 - 3 hours twice a week, not everyone is rushing to finish the content asap.
That being said, not on M4S yet myself, but I hope M5S - M8S is harder. M2S had fun mechs with Honey B being able to heal herself if you screwed up mechs, I like it so far.
EDIT: I'm a PF warrior, I hold no static.
From what I have seen there are no puzzle mechs, its all about mechanical execution. Low dps requirement combined with no body checks as well.
This makes it easy for experienced raiders.
Not sure about PF, there are always complaints how bad it is since PF always get walled on something.
I wonder if they heard people cry about P3S being too difficult and tuned it down. I think that min ilvl guys shouldn't be skipping mechs. I skipped Black Cat's final mech on my first clear with min ilvl, and I think that DPS check should have been way tighter, we shouldn't be skipping mechs on our first week.
Bite bait for funsies
First tier was always easier to "let people get accustomed to new rotations and job change".
Asphodelos was cleared in ~12 hours.
Eden's Gate in ~12 hours.
Deltascape ~14 hours.
The world race community is also getting better, if Deltascape was released today it would've been destroyed.
We also need to take in account that the clear time gets exponentially longer the longer it is due to breaks.
Everything is faster without showers.
Job hardly changed at all since Endwalker.
The issue with the ''they got better'' argument is that for it to work with those time jump we just need to assume they didn't improve at all during all the past xpac. Last time we had a jump that big in clear time was when they made it so skill cd auto refresh after a wipe.
Like people have said, The issue is a mix of ''mechanic are slightly easier and slightly less punishing'' and ''Hp and damage from player are overtuned rn'' and also, you know, PCT being strong enough to push a double caster meta where you don't bring the 2 rez boi.
Oh, it filtered quite a few people, which makes me sad that we didn't keep that level of difficulty. We were literally asking for a "Savage" difficulty, and SE delivered. I know my static enjoyed slamming into the Pepsi Man wall, with Hands of Pain. Shame it got neutered because people couldn't accept that the mode called "Savage" required skill.