Their Mentality of needing to max out every job to be able to play it. Necklace and Ring for DPS job ? Nahhh their not gonna play it because parsing is all
they think about.
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I wouldn't say it is trolling/griefing, however, I would feel like I am griefing if I went into content on an alt job with worse gear than my main.
Consider this scenario which has happened to me quite a few times before in savage; I go into a PF and I want to play on an alt. We enrage at a low percentage, it's entirely possibly that had I been on my main, we might have killed it instead. In my opinion, I feel like I griefed the group. The other 7 people in the party are outside my control, but there were absolutely things I could have done that would have prevented the enrage, namely, playing a better geared job.
I didn't read all of this thread.
However, I would like to chime in with saying that I think weekly lockouts in the way they are now are fine if you play 1 single role.
However, if you play multiple classes, you have to choose which one you are gearing up for savage content.
I think for a game that prizes itself on the ability to play any class... this restriction for high end players is bad and contradictory to the rest of the game's philosophy for "play anything".
Heck, if you play MELEE classes, but you happen to switch between NIN and SAM (cuz you're a weeb) you have two different gearsets, even if you play the exact same role and positions in a group, but just two different classes.
I feel that, with the technology they have for Azeyma's earrings as well as Relics that you can re-spec the stats for, they can easily just give 1 single set of gear for savage that automatically applies the right stats for your job, with potential respec and upgrade options later on in the raid tier. Relic weapons would still retain their unique ability to have 3 substats and the highest ilvl possible, and possibly also make them have 5 materia slots by default... but this is then not locked behind a weekly lockout and it's just a minor stat buff to people who want to no-life grind out such relics.
It saves everyone on inventory space as well.
Instead, they can give additional rewards that unlock glamourer items only from savage.
But don't make us grind for stats, it feels absolutely awful if you want to play multiple classes.
Kinda a questionable turn of phrase for a game we pay both box price and a monthly sub for. You're god damn right I'm gonna feel entitled.
On the subject of the post, the gear lockout is fine in theory, but I would like to see it relaxed so that you can gear multiple roles at once.
i understand the desire to shotgun gearing multiple classes in one go but it's such a non-issue dude, imo the weekly gear lockout (this applies to Normal raids, Savage raids, AND Alliance raids) is genuinely beneficial game design that supports extending the longevity of this content and keeps people returning when it's still new. If you could get everything you wanted week 1 then you'd finish up week 1 and never look back.
You dont even need full crafted gear, grab the ex trial weapon, grab the ex trial accessory and for the left side grab normal gear stuff and you are good to go, crafted is only more worth because you can "overmeld" it which isnt even needed if you dont plan on clearing week1, you have more then enough gearing options and yea the weekly lockout should stay how it is.
And then there is the whole constant rush to get geared for the upcoming savage, yet they do not release crafted gear until the day of the savage drop and depending on what people got to do before that point, they might not even have had the time to do the EX fights. Not that it matters much since naturally everyone is going to not so subtly make having pentamelded gear a requirement somehow on the first two days of the first savage of the expansion. Seriously, they need that crafted gear to come out sooner and then just bump the normal raid gear iLvL up 5 points to compensate.