Originally Posted by
rina_inverse
Im sorry, can you explain what do you mean here? serious question
And Im against stripping eveything. I dont need transparancy. I dont want everything to be spoon-fed to me
+1 item, Im also against abolishing this. Before this, crafting HQ is seems like random, and now its more straight forward. We can clearly see the path, how difficult it, assess out skills. +1 items is challenge to player and it shouldnt be remove
And how is food suppose to be difficult? complex? we have a fan made list for that (which i applaud btw). I like this kind of approach. Give the player a shortcut, but make the shortcut difficult. Again, more challenge