Originally Posted by
Somnolence
I'd say some tweaking of numbers can bring balance to acceptable level easily.
Talking about fundamental problems, however.
The DPS has 4 factors essentially:
1. Rotation
2. Uptime
3. Crit RNG
4. Buff windows
We can assume everybody is doing their rotation correctly for balance purposes, obviously there might be shakies in first kills.
With current encounter design melee uptime is easy. Meanwhile casters are forced to move a lot, esp. with PF strats. Thus ranged tax is hard to justify.
Crit RNG is bad when there are big potency skills. SE has put themselves with them into a corner by being forced to make them auto-crit to reduce variance, which makes these skills less exciting.
Buff windows streamline job design and encounter design, but this results in heavy homogenization and saving resources for buff windows on every job.
I am unsure if Zeph Zaeora blaming 2min buff windows is the problem here with P8S door boss enrage, I think job balance needs to be fixed first on numbers then we can think about other things.
For P8S door boss specifically one of the patterns results in lower DPS so encounters having so called cursed patterns is also a problem when they have tight dps checks.