Originally Posted by
Shurrikhan
I mean, I'd go for that anyways. One less button-press of bloat outside of multi-tank content in which I'll have more burst than the other tank but don't actually want to tank for... reasons? (And even that could just be handled with Provoke leaving a persisting enmity modifier, with only one instance of the debuff possible per target. Voila.)
Generally, we'd less often have reason to have our enmity mods off than on, so making the more commonly useful state the passive and the more situational the choice seems plenty reasonable.