Originally Posted by
Shurrikhan
That's... not what constrained means. It isn't necessarily a matter of being punished or not. (Though, losing a large chunk of reward efficiency if ever you get tired of running the same 2-3 dungeons is arguably a punishment.)
Expert's Roulette's constraint is that, despite eventually having always been the most efficient roulette for keeping up with the game --and often (therefore, in part) the only one worth doing for players with less time-- it will only ever at most 3 possible pieces of content. It is run far more often than the other roulettes yet only offers, at best, one possibility more than Main Scenario Roulette.
Again, the important thing is that one particular grind path offers far greater reward efficiency... yet far less choice than what would otherwise be, reward-efficiency willing, its competitors. Making it less constrained (i.e., not funneling so much of our activity into the same 2 dungeons again and again) would require adjusting that grind path itself rather, such as by offering weekly Challenge Log bonuses for various, weekly-rotated content pieces up to a shared completion cap, or that we broaden what goes into that path. And developing a means to scale content up would help tremendously with that.