Originally Posted by
MiaShino
Tis a bit of the good idea bad idea. Define easily re-acquired? If a level 30 sprout wishes to obtain gear from Haukke Manor they must queue for Haukke Manor. This means potentially waiting fifteen or more minutes in queue, then dealing with party members rushing through not opening chests so they obtain even less loot. Gray vendor items are inferior to significantly inferior to dungeon loots. The good idea part comes from making this not issue, perhaps better vendor or msq loots with tutorial? I think just giving easier access to on par with dungeon drop leveling gear would do much to assist.
That is.. kinda difficult to believe if we are being honest. You have never once discarded a crafting resource then later realized you needed more of it and dispatched retainers to procure? Everything else you said had some semblance of believability to it but this last bit, this last bit I question heavily.
Free trial players do not get access to retainers at all so I will assume you mean subscription only players.
We get two retainers. Each retainer can go on a maximum of one venture and can sell a maximum of twenty items. That is forty items and two ventures per hour maximum.
If you purchased ten retainers you can dispatch them upon ten ventures per hour (eight more per hour then I can) and sell 160 more items at a time then I can. That is umm, that is not insubstantial. Now.. if you make alts.. Welp! Things become far more interesting then. A player with ten retainers (I assume you do not pay per character, if you do that is just wow Square) has an exponentially increasing advantage over one with only two.Inventory is just the tip of that there iceburg but this is other discussion now. I will not even get into retainers being able to access timed node drops whenever or their ability to bring back dungeon loot. Of course someone with more then two retainers is having easier time procuring things then someone with two, saying otherwise is facetious at best.