Quote:
Originally Posted by
Cabalabob
Doesn’t that door swing both ways? Is the new player not holding up the rest of the party (and in the most recent examples an entire alliance) to watch their cutscene?
That’s not to say it’s the player’s fault. Don’t hate the player, hate the game. SE had one thing to learn from castrum and prae, no cutscenes inside content, yet here we are again. Those who don’t learn from history…
They either need to make these cutscene unskippable like castrum and prae, thus ending the debate on if it’s ok to pull during them or not, or stop putting cutscenes inside content. Personally I think they should go with the latter since it’s obvious people don’t want them (even in castrum and prae people find work arounds to skip the cutscenes).
When I say you here, I’m not necessarily meaning YOU you, but rather players in general.
Way back I was in an ethics class with an article asking people to consider whether England or Scotland was the more religious country. It then listed various rules or policies about English businesses that restricted business times during Sundays, while Scotland did not have such rigorous rules. It then argued that Scotland was the more religious country because the people there just naturally closed or did not do business during Sundays. From Scotland’s point of view, there shouldn’t be a need for such rules.
The point was that hard rules come into place when people don’t or won’t do what the majority believe to be common sense. Now I don’t know if any of that is true, but it makes for a good story, so we’ll go with it.
In Japan, it is common courtesy to wait patiently for others. Not doing so is absolutely a faux pas in most situations. I mostly play with Japanese players and have rarely had a player pull ahead, and even when they do there is usually an “I’m sorry” when they notice that someone is in CS.
Like the story above, from the dev point of view there isn’t or shouldn’t be a need to enforce cutscene watching, but their hand was forced in prae/castrum and they’ve made an effort not to have lengthy cutscenes pretty much since 4.0 on. (HW has a few)