Originally Posted by
Enkidoh
Citation please, because from what I knew about FFXI and XIV's development this statement is basically complete hyperbole (if not outright nonsense). FFXIV ARR had 1.0 player character data from FFXIV 1.0 transferred into ARR, but this is not 'old recycled code' but just a table of parameters that controlled character settings like what gear to start with in their inventory and what levels and EXP they would start at. Basically it's just a set of flags.
It's not 'recycled code' from 1.0, which is why ARR runs a lot more stable than 1.0 ever did. ARR uses an entirelly different game engine to 1.0 and even though certain gear, character models and enemy models may have returned from 1.0, they've been rerendered from scratch in the new engine and are not simply old 1.0 models (the proof of this is the Healer's Robe, in 1.0 this had a huge gap at the back when equipped to a miqo'te, for their tail to poke through, but in ARR, it's different, when worn on a miqo'te the gap is filled in and the miqo'te tail is instead attached directly to the model and looks a lot better, proving it is a new and entirelly different model to the 1.0 version).
And it should go without saying FFXIV 1.0 was an entirelly different engine to FFXI, a PS2 game (FFXIV 1.0 used the PS3-designed engine Crystal Tools), and used it's own independent coding that had nothing to do with FFXI (this is why 1.0 was such a mess software wise). The '1.0 spaghetti code' statement is just a stupid meme at this point with no basis in reality.