Originally Posted by
Amnmaat
Yes.
There's a reason why games like the Souls series are held in a high regard.
The amount of builds you can make in that series are endless. From elemental builds, to stats-based builds (strength, det, faith, int), to buff and debuff based builds. There's so much you can experiment with and run the content in brand new ways, I love that kind of customization.
Even though the Souls series balance isn't perfect, it is damn fun and any/most builds can be good at pvp or pve.
Ultimate just needs separate balancing; they have the template for ultimate now, save that template for all ultimate fights and give us the regular balance for dungeons, extremes, and savage (?).
I actually didn't know about that Garuda bit and how that took out the elemental wheel, such a huge loss for the game. Dungeons could've been so much more dynamic with elemental conditions changing for dungeons depending on the time of day and/or other factors within the dungeon. People can look down on FFXI but it had more going for it PVE-wise than XIV, it just needed devs that cared to buff the weaker jobs.