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Originally Posted by
kikix12
Yes, I agree that the amount of content locked behind main story is a bit too much, but then again, a lot of it is locked reasonably due to how it ties into the story. It is a "necessary evil" for an artistic vision given...This game belongs to Square Enix, not players. As the creators they decided for it to be a story-driven MMO so stuff being tied to main story is only reasonable.
An MMORPG even "muh story driven MMO" has to compete in the MMORPG market. No one is asking to do away with niche MMORPGs but asking to reduce hindrances to the new player experience is not unreasonable.
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It's not double dipping if you don't pay for anything twice...NOT instant access to that expansion. Thinking otherwise is ridiculous.
What kind of instant access are you talking about? Has anyone here supporting an MSQ skip proposed level 70 and fully decked out gear with access to the hardest end-game raids? An MSQ skip doesn't absolve the player from leveling classes,gearing up, learning rotations etc.
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Also, they can provide the game for free too. They can provide the server code for people to make private servers. They can provide instant savage gear to everyone. That is a completely nonsensical argument. They made a product. You either like the product and use it or not like it and not use it, looking for something that you would. Simple as that.
Slippery slope argument. As paying customers we can provide feedback.
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MMORPG stands for "Massive Multiplayer Online Role Playing Game". It is not "Massive Multiplayer Only Role Playing Game". The difference between "online" and "only" is a huge one, because the first one means that many players are logged on at the same time whether or not they interact with each other, while the latter means that many multiplayer are online at the same time INTERACTING with each other. Some of the Battle Royale games nowadays are multiplayer-only. Solo content in MMO games is nothing weird. Lack of multiplayer content would be weird, but it's here and doing well. This game absolutely does meet the needs of being an MMO game.
So now we are arguing that because it fits the technical definition of an MMORPG, there's nothing wrong with something like the current MSQ, that forms the first impression for a new player of FFXIV as an MMORPG?
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"...So yes, multiplayer in this game doesn't suffer. It won't suffer either, no matter how many of these things will become "soloable" with Trust or similar mechanics. Because if someone does not want to do multiplayer, they won't do it or will not readily cooperate, making playing with them a pain. Those that do want to socialize will still do.
So what's the problem then? If the MSQ is mostly a solo experience and skipping it only affects the player involved, why force everyone who might want to play FFXIV for its other MMO elements into doing it?