Are you telling me Defensive Dark Knight is not meta?
P.S. Logs for science.
Printable View
Are you telling me Defensive Dark Knight is not meta?
P.S. Logs for science.
Obvious troll is obvious but for reals.
When played correctly, aggressive tanking is a million miles ahead of pacifistic style pure defense tanking. Cooldown usage is everything in this game for tanks, because damage is predictable in where it spikes.
I guarantee you I don't drop below 60% hp from any of susano's instant cleavebusters in phase one, and I'm not even in grit. Because I've memorized where all his mechanics are in their entirety and when I need to mitigate, and when I'm safe to burn a defensive cooldown on smaller busters because I know I'm not going to need it for a major tank buster until after it would come back up off CD.
And when I'm sitting there with your 'average duty/partyfinder dps' and we're hitting enrage, I am absolutely trying to pump out as much DPS as I can because it feels like I can make or break the fight.
Sure in progression I stay in grit more often and pull more carefully but if you expect all tanks in all dungeons to pull safely and sit in stance at all times, all you're doing is hurting the skill level of tanks in the future. We need to learn what damage feels like, which mobs in particular are crazy, which ones can be multi-pulled, get a feel for our healthbars and how mitigation affects it.
You /have/ to forgive a 'hero pull' once in a while because without actually trying it we'll never know what we can and can't do. Just as I don't get angry at a healer when I die during a fight and they say something like 'oops got greedy' with their dps. Healers need to learn where the balances are too.
Of course that goes out the window if said hero-pulling tank comes out and blames the healer. But hey, rude people will be rude.
Fun is subjective. I like being a dps tank because it pushes the boundaries of a tank by efficiently using cool downs and stance dances so that I may survive as well as push for damage to down the boss. It's exciting and dynamic, it's a risk for reward style that I and many others like.
No one here is saying your style is wrong, you may play your tank as you please but we don't like being told ours is wrong either. Efficiency is the name of the game for end game raiders, and the fact of the matter is with SE's recent changes your play style isn't in danger, ours is.
Most of us don't care if your defensive, we don't care if you stay in tank stance because we aren't part of your raid group. Most of us just want to enjoy our class and push ourselves, when you've perfected a CD rotation for a fight what else are we to strive for? Damage, can we skip this phase can we kill it faster, what can I get away with. That is a raiders mentality.
Umm.. I was replying to your post? I didn't mean you specifically, if you didn't, there are others who did. I've seen some tanks who eventually hate and blame the dps tanks cause the "community" (as I said in my earlier post) call them bad. Why was I replying with "you"? Cause you were saying "we" just in case you were wondering >_>
Tanks have every right to want to see their damage numbers go up through an expansion. This is a freaking mmo, and there is nothing satisfying about seeing your enmity just go up instead. Enmity is boring, if you can keep it you're looking for other things to do.
I don't think they should ever dps as much as a true dps, but out of tank stance they should at least pull something between a bard/machinist (support dps). The only reason I would see this bothering people is if they're terrible dps players afraid of getting out dpsed by a tank.
This whole issue is frankly stupid. The solution was scaling attack power off of vit, and adjusting the scale as needed. The solution to inflation is lower stat increases over tiers, not breaking the meta in two, smh.