It changes it fundamentally and that is the point. In the current state and with even more jobs coming in Stormblood weekly shared cap is a nonsense.
I was able to gear three jobs with full non-Savage BiS (Shire/Diabolic) before the cap was raised. The raised cap just means I'll be able to passively gear the other two quickly as well. It's never best to just get full tome sets, you want to mix and match depending on substats.
450 is fine :)
i250 is enough for every content.
So there is no need for i260, if you don't want to farm it
Nope. 450 was perfect. Farming 900 tomestones is a pain in the ass. 450 i'd do normally. Anything above that now i just count as "bonus". i'd much rather spend time leveling other classes or trying to make gil rather than grinding tomestones
Nothing they design will last long enough. This isn't a FFXIV problem, but one spanning the industry itself. People nowadays consume content immediately-- far quicker than developers can produce it. Hence why you see measures taken to maintain continuous play. Allowing people free reign ensures they'll jump ship faster since they've exhausted all you have to offer. If tomestones go away, we'll have to be gated by something. Do you prefer RNG or tediously long grinds? Black Desert and WoW utilize those systems to slow player progression.
What you're asking for is simply unrealistic.
They don't want people gearing up that quickly because it promptly invalidates other content faster. A permanent increase to 900 Scripture equates to only six weeks having a full 260 set if we exclude the weapon. Those players have less reason to farm the normal mode raid, subsequent 24 man raid or buy crafted gear. Nevertheless, this is at least something more plausible than dropping any sort of loot restriction entirely. Personally, I'm indifferent to it, though think the 450 cap is fine.
Go for it. All I've saying is people expressing how they want to be able to bounce around jobs and roles whenever they please will find very few statics allow it. So at best... you'll be pugging.
For a few maybe but I don't think it'd be that many people. look at the primals if you so desired you could have every drop from an ex primal in the first day. yet you still see dozens of parties for them in the party finder months after there release..
also lockouts tend to kill incentives as well... for the most part once my tomes are capped or my expert is done and ive got any weekly loots. that's it i'm done. there's no incentive to do anything else...
I'm of the opinion that it isn't that people don't want to work for gear that's the problem.
it's more that people don't want to see there efforts wasted next month....
it's something that comes up a lot on the forums. especially with regards to things like savage. loads of players don't do it simply because the rewards for clearing it will be trash next month and thus any effort they did or would put in to getting it is ultimately wasted.
players did midas savage got 240 gears. second 3.4 dropped many of em crafted straight into 250 before even setting foot in creator savage. so what was the 240 good for really.. wasn't good for midas cos by time you got it you'd already beaten it. wasn't creator because a lot of it was replaced with 250 as soon as 3.4 landed...
I think it's easy to understand why players don't want to work for gear when it ultimately has no value at all. and that's why players will put in massively more effort into getting a piece for glamor than they will about getting a piece for upgrade.....
And what keeps them there? Mounts. Take away the birds and ponies and every single EX Primal dies within a month or two. You cannot put mounts in everything otherwise people stop caring since it's no longer anything special.
What keeps you playing say, 2-3 months after the patch? Most people will have obtained all the gear they want, tried Savage if so inclined and have no use whatsoever for crafted, normal mode raids or the 24 mans. All three basically die as a means for gear progression.
Welcome to why FFLogs is so popular. Although, I will say, it'd be nice allowing raiders to have a leg up on the next tier. Unfortunately, the casual crowd doesn't appreciate it. We now have two separate threads on tomestones and a number of people hate the idea of raiders getting any sort of advantage despite them having to put in a lot more work for their gear. The devs solution seems to be a third difficulty tier meant entirely for challenge. That... is admittedly pretty cool.
Yes, but only if you don't come here to complaint because you already geared and don't have anything to do.