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Originally Posted by
zosia
However, the implementation of savage was done all wrong. With zero changes between normal and savage's story or build-up, savage was stale before it even showed up to the dinner table. We had a stale story going into a mind numbingly hard raid. This was a huge blow for many of us. We expected and understood that our gear is a fleeting reward, at best. But so many of us, myself included, had such high hopes for the story only to find it hard turned to ash in our mouths upon tasting the savage version.
I'm going to disagree here. No, raiders shouldn't have an entire section of the storyline for themselves. Unless you're also okay with eventual nerfs to that raid content somewhere down the line (and the whole point of savage is to not have to nerf the content as they did with Coil).
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This has caused many midcore raiders just to up and leave the game. Even high end raiders peppered throughout the raiding statics on any given server are leaving. It's infrequent for a team to be comprised of 8/8 top server players. its often more like a grab bag of skill levels. Statics are imploding right and left as some of these teams are unable to carry their weak link or two anymore. High end to mid core, people don't want to carry on when the raid is THIS challenging and when its EVEN MORE CHALLENGING to fill a roster after losing people week after week.
Sadly, this is as you have said, standard for raiding as a whole. You saw stuff like this in WoW too. Probably worse due to loot drama (which thankfully has a less chance of happening here between smaller raid sizes and the loot systems in place).
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If you made it this far, thank you for taking the to humor my ramblings, We are almost done and I will soon wrap this up. Anyways, this is the situation us raiders are contending with now. Many teams are stuck and imploding on a3s. Teams on a4s are fighting to keep a roster full for content that will have 1/3 it's value, bis gear, taken away in 6 weeks. Another 1/3 of the content, the story, has been so underwhelming and unhyped that no one cares about it, and the last 1/3, the challenge, is not well designed for most raiders. This challenge was tailored for lucrezia and sever 1st groups, Alex savage, the only meaningful raid in the game, alienates, disparages, and disenfranchised a lion's share of ARR raiders. What they had is now gone, the four bosses they looked forward to every six month have been tuned so high, only the best of the best raiders will see full clears. The rest of the raiding population will be stuck with the first two floors until there are nerfs, another raid tier, or both.
This part echoes a sentiment I've seen floating around: the need for an intermediate tier or something that's not tuned to the harsh levels of Savage. This said, you haven't really touched on things to actually resolve the issue. Based on what I've been seeing floating around, the issues are the difficulty settings (which a developer may shoot down for one of several reasons) and raid design (why aren't you guys discussing this more?).