Saying it is a less expensive skill and thus doesn't drain more than you restore naturally is one thing, claiming it restores TP at all is a fallacy and deceitful.
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Saying it is a less expensive skill and thus doesn't drain more than you restore naturally is one thing, claiming it restores TP at all is a fallacy and deceitful.
maybe I'm in the minority but I'm happier with paladin than just about any other job right now in the game. I think what cross class skills it can get could be improved, but otherwise it's rock solid.
Hmm... Am I the only one who seems to have no problems casting Clemency without interrupts? Flash is fine too. Has decent enmity on it, and is still viable for holding aggro.
I hate to be the one to point out the obvious, but that's our job. To keep aggro. Dealing damage is more of an afterthought than a necessity, so we don't really need AoE damage as we already have the equivalent enmity through Flash.
The bosses in some of the dungeons will interrupt it. Been doing some solo and I don't remember which ones but some of them did. I think the Tonberry dude at the end of Wanderers Palace did or maybe it was one of his little dudes. First boss in Snowcloak, forget about it. Hullbreaker was a smooth sail just finally beat that one solo, there are a few others.
I think that you and others are still completely missing the obvious: this content is like, what, 2.5 weeks old? Do you really think we've reached the gear threshold at which we should actually be complaining about DPS output when even i200 hasn't been achieved? Esoterics are the BASELINE for this content, which is supposed to last 3 months at least, before being opened up to the "general" gaming population via DF and echo. My God, when you have a full party of i200 people heading into savage and STILL having DPS issues, then we can talk. Otherwise, newsflash: doing content that you're under-geared for is hard. The average ilvl at the moment, amid the highest tier of A-persona raiders is probably still under 200, and that's presuming 3 weeks of esoterics farming and 1-2 drops from Savage. We should not be basing the median for clearing content on people who are exceptionally dedicated to the game.
It simply depends on the amount of lump damage you receive while casting. If you are hit for 10% of your health the chance of being interrupted is incredibly low. If a Tank buster smashes 70% of your hp bar the chance of being interrupted is extremely high (though still not 100%.)
The "keeping aggro" part of your argument only matters for the first 10 seconds of the fight; no one should come anywhere close to getting aggro after that. Hence not really an important point at all since its nothing more than your usual opening rotation. For the remaining 99% of the fight you are DPSing or mitigating Tank busters. I wouldn't say DPSing is an afterthought when it's all you are doing for the large majority of every fight.