If you stack up the add in floor 4 i have some bad news for you
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This whole argument is about BLM attacking adds when everyone else is. floor 4 is ok because i am assigned to kill one add so nobody will kill it and cancel my cast. Regardless the floor 4 adds has agro, so they will run so the healer which is when our 2 melee pick one each. the spirit gana are killed on sight by our bard/warrior
There's 4 gana, they swarm the boss. Are you honestly saying that a BLM taking them down with AoE isn't one of the best, or the best way to take care of them?
Floor 4 even in PUG - cast on an add, if someone jumps on that mob during your cast swap over to a different one seamlessly. In any event it would be better for the run for the BLM to take a far add while a melee stays on the boss rather than vice versa.
But will need to be perfectly timed so as to not bring him out of Dreadwyrm Trance too early, it's a bigger than you may realize and may lose him insane amounts of DPS potential if it A: doesn't time up properly or B: ifh e's too early and has to burn Aetherflows fast and then be stuck with 0 Aetherflow for 30 seconds.
In blm's case. Flaring with a full mana pool is bad. It cost you about 17k single target worth of damage. Assuming no crit. Not counting the 6 second of doing barely any damage if convert isnt up.
Flaring when your enochian is about to run out is bad. It will make you want to kill yourself
Flaring with no swiftcast is bad, but not that big of a deal
Flaring when in umbral ice is bad, (ive only mentioned this one because you cant just flare right away. it take 3s to cast fire III but even then you'll have to flare with a full mana pool. Which is bad
Its a big deal for both but some people seem to think there is no concequance(spelling) to flaring on demand. Both summoner and blm can prepare in advance for it, but deathflare is better than flare for taking care of the adds
SMN is also a great way to deal with them, and you said you used BRD and WAR instead?
1 - Fire II potency isn't reduced, Flare potency reduction is a joke
2 - Fire II doesn't reduce your damage to zero for any amount of time. Swiftflare doesn't either if you hold off a convert for it, or have an ether to get off a B3. Plus you've done damage to the boss in this time. How much time off the boss are the BRD and WAR combining for, more than 6 seconds?
3 - Fire II and Flare don't require Swiftcast to be useful
And i said in a case of stacking up. as if we decide to stack them up, a summoner can do it better.
Both Xpots and convert on ravana are either used in the opener or when he take 50% more damage.Quote:
2 - Fire II doesn't reduce your damage to zero for any amount of time. Swiftflare doesn't either if you hold off a convert for it, or have an ether to get off a B3.
Why do i even respond at this pointQuote:
Flare potency reduction is a joke
And there's still Fire II, hell there's very nice AoE abilities for all the jobs now, I'm not sure why you wouldn't stack.
The 17k ST damage loss from casing Flare on full MP, really? Maybe if you cast flare, hit transpose, do nothing for 15 seconds, cast Fire 3, then jump back in.