I would play through it if doing so would give me that sweet legacy chocobo... that I didn't get since I didn't pay a sub during the qualifying timeframe to receive one... *will forever be salty about that*
...Otherwise? No way.
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I would play through it if doing so would give me that sweet legacy chocobo... that I didn't get since I didn't pay a sub during the qualifying timeframe to receive one... *will forever be salty about that*
...Otherwise? No way.
Like some else said. Maybe for the story alone. But beyond that nope. It took forever for me to get used to its combat system. Half as long to figure out how to level without more than a handful of leve's. And cringing that some of things I wanted were locked behind things I will likely be unable to do without getting yelled at/kicked. XD
So ya. For story. I could enduring for maybe that.
Actually...no it doesn't tell anyone anything. As that would only be the handful of people that actually played 1.x. Considering the player base has grown by quite a bit since then, I'd say a re-vote would be in order. But I'd personally wouldn't want them to really.....reopen the old servers. But instead if they could, work out optional battles and key cut scenes as it's been suggested earlier to retell the story. Because honestly, those memories belong to the people that actually put up with all the BS they game had to offer.
I'd play it. The combo system was better back then, IMO. It even extended to black and white mages. When you didn't combo spells, they had entirely different effects/uses than when they were utilized in a combo, effectively giving you more variety. The raids and primals in 1.0 were also a lot of fun. Lets not forget that females actually had asses in 1.0, also! Can't forget that fact, I still think it was downright stupid to remove the asses. In fact, they didn't only do that, they also tweaked the models much more, making them significantly less life-like. I won't say 1.23 was better than ARR, but it certainly had a few things going for it. I think the biggest, most annoying change is the lack of elemental resistances on mobs/players. I get that they wanted BLM to perform equally well in DPS on every fight, but it just destroys the depth of combat we used to enjoy. There is barely even situations where slashing/blunt/piercing damage bonuses come into play anymore. There are only a couple situations where this applies at all. In fact, the only one i can think of off the top of my head right now is T2, where the boss will have different strengths/weaknesses depending on which path you take.
After having seen Youtube videos of 1.x gameplay... I wouldn't touch it with a ten foot pole. So... slow...
I do enjoy the backstory, but I can find that in the Lore forums, on Youtube, and in Wiki articles.
This seems to be the most-heard complaint, lol. xD
T11 has adds with physical and magic resistance as well.
If they told you tomorrow that from this day forward everything you did in ARR, every achievement, every level, every craft, etc. would get erased the moment you logged off would you still be playing ARR? Do you think more than say 5% of the player base would? If you answered yes to that question you are lying to yourself and you know it.
When they reactivated the servers in December 2012 that is exactly what it was a game that reset itself when you logged off. That is the reason no one wanted to log on. I hate when people act like that reboot was of a fully functioning, progressable game when it wasn't then blame people for not wanting to play it. Especially since no one would play this game if it were in the same state with a constant log off reset.
It is these Small little details that people who bring this up always seem to forget. Wonder why that is?
Only if they made it Easy mode so I could finish the story.