Originally Posted by
Physic
its not logical for monk to be the answer to a pugilist issue, because jobs arent supposedly not supposed to replace classes. Even if they plan on monk having mp regen, that still doesnt not solve the issue for a pugilist, even more so because monk specific abilities are not armory abilities, you cant put them on your pugilist.
If its a plan made for monk, then the cost should only be applied to monk. a pugilist is not a monk. As far as crafting issues, i disagree with some of them there. But even if i didnt, it helps nobody to make illogical descions in every aspect of the game.
Ok devs, you made your point, you can gimp pugilist for no reason if you like i get it, now you can kindly roll back those changes, it was a funny joke bro... now take off the mp cost...