Originally Posted by
Kumabear76
All right, I'll get into this convo, but let me bring in a different point of view. As a game designer, we have to look into the large scale of things to attempt to "predict" how players will react. In some cases, this failed miserably (the Hunt and its abuse when it launched). In the case of i130 gear, the reason why it is locked behind FCoB is quite simple. It is meant as a justifiable reward for doing FCoB. If i130 gear was available outside of FCoB, no one would do it except people who like doing it for fun, thus only a small portion of players would continue FCoB without a viable reward in place for all that (theoretical) hard grueling work. It's the risk vs reward system at its finest.