PHEW thank GOD i stalled with starting coil. I've been sitting on full DL with relic+1 on my main DRG but I've been working on my SCH and just simply fooling around.
Even if I did do coil, I'll still be excited for CT. It's something to do.
PHEW thank GOD i stalled with starting coil. I've been sitting on full DL with relic+1 on my main DRG but I've been working on my SCH and just simply fooling around.
Even if I did do coil, I'll still be excited for CT. It's something to do.
About that i90 weapon. How exactly are people that can't kill Titan HM for their relic going to take down all three EM primals? Since the way it's translated it sounds like you need to kill all 3 off them. Seems to me that this is more something you do after getting your Relic in order to save 900 Myth (which imo is pretty neat tbh if most people with Relics wouldn't already have it at +1, so in the end it's mainly for alts that have Relics, but not +1s).
What annoys me more is that the 3 other dungeons aside from CT all are the same reward category so to speak. They all drop i60s, which means they most likely got the same 100/40 distribution AK has and they won't be any harder than AK, so you'll just end up facerolling whatever is facerolled fastest in order to cap your Myth. Why not add some challenging repeatable content that's just below Coil that rewards Myth only, but a good amount of it? So that we actually got some content to get Myth with that isn't an absolute snorefest.
If you expect that all the content introduced in every patch is only for endgame you better start finding another hobby.
Question: why not make CT iLv90 and leaving Coil also iLv90? Wouldn't that be great, as it would be more content and more gear variety for everyone? CT being just a bit "easier", from a mechanical standpoint.
Eisenhower said: “In preparing for battle, I have always found that plans are useless, but planning is indispensable.” CT having been postponed, it could have been wise to actually adapt the content to the situation… just saying. Setting things in stone and blindly sticking to that never really went well in managing projects.
As for gear, for instance you could have "powerful" sets from Coil, maxing numbers (STR, INT, etc.); and "speed" sets in CT, maxing GCD reduction for those who like to play at a faster pace with lower numbers overall (same DPS / EPS / HPS overall, just a play style choice). Or CT gear could be slightly lower level but with a few materia slots so people could choose which stats they want to focus on. Any of these examples would give at least a bit of customisation to classes as well, personal choice to make your character different from all others, something that is truly lacking in this game so far for an 'RPG'.
Then come 2.2, they can raise Coil T6+ to iLv100, followed by 2.3 CT at iLv 95 or even 100, and so on.
More content for everyone, dodging the issue of "irrelevant" content for hardcore players, all the while making it cool for casuals who could grind CT a lot whereas hardcores get relevant gear in both cases. Well, there's still the matter of pre-made 24-men, but that post was assuming this unthinkable lack would have been corrected by then.
Endgame gear is a joke in this game. Isnt very hard for casuals to obtain. Only problem people are walking into a brick wall that stops us progressing every week. Even with brick wall casuals are getting relic/alagan gear/myth equipment.
All you need to do is run 3 hours of content a week and your done for rest of the week.
Im on same server as you and I say more then 70% walking around in DL gear or better.
Yet, I see so many people screaming "blasphemy!" when someone suggests ilvl synch on 50 dungeons.
If synch doesn't successfully keep the challenge for higher level players, then the synch system is not well thought. It's not a matter of content but mechanics, if the only problem is the challenge.
it's so retarded. i'll still be doing coil and wp exclusively.
Coil people can do pvp and wreck most of the first wave of pvp people and get easy pvp points...for pvp gear...for vanity reasons...maybe.