Originally Posted by
Nipa
3 days of playtime is a month playing 3 hours a day. This is not really casual. I think you'll have to stretch it to 2 month if you want to use this qualifier.
In fact, 3 days to max level is the current standard for solo progression (in Rift or WoW, for instance). You can level faster in those games by doing group content.
Here, I was advocating 3 days of playtime doing a group based content to max a single job.
Since we are not really supposed to play a single job, it looks like a good compromise to me: allowing everyone to get a rank max in 2 or 3 months (the worst case being a casual playing in solo), yet requiring more than a whole month of playtime to max every single class.
I think the whole balancing should work around this idea: a casual player (1.5 days of playtime a month, maybe) playing in solo should be able to level a single job to rank max in less than 2 months. This, of course, including rest xp/fatigue, whatever they decide to call it here.
If you don't at least balance around that, you will never have more than hardcore dedicated players on this game, which is not something we want, I guess.