The current engine is a turd, you can polish it all you want, it will still be a turd. The devs saw this and started from scratch.
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The current engine is a turd, you can polish it all you want, it will still be a turd. The devs saw this and started from scratch.
Wow you are just too cool for school ain't ya. I'd rather support the publisher of my fave MMO for 6yrs to actually come through this time instead of messing up. Call it white knighting all you like, but it beats being a whiney little kid that is crying over animation before he has even touched the game to see how it even plays like. Get off your high horse, you really think the devs give 2 blinks on what you think? I highly doubt it, but keep crying I'm sure 80% of the forums are enjoying a very dull day at work while laughing at your posts.
Amen to both of these. Like Hiir says, I'd sacrifice animation for everything that they posted.
In this case, I'd forgotten when Yoshi said the old code was such a mess that they couldn't salvage it. The lack of animations makes more sense now, given the time constraint and wanting to make sure the gameplay itself is solid.
That being said, I really hope that the current animations are just that, "current," and that they'll be improved in the future. Nail the gameplay, give us a beautiful world, give us a tonne of things to do, and a lot of people will be happy, including the people who stopped playing or who never played at all. But please, don't think that suddenly taking away something we've had and enjoyed for two years will sit lightly. The beautiful motion animations do play a part in enjoyment of the gameplay. I've said before, I'm okay with losing the start/stop animations, but the plain running animation needs work. There is no reason the basic running animation should affect gameplay or lag or whatever. It's just running.
I understand why this may not come to pass for launch, but please tell us it won't be this way forever. Precedent has been set before after all. After they got rid of the "stopping mid-run to pull out/put away weapons," everyone was skating around until they fixed it. So changing animations after the game has launched is doable. I really hope after the game has launched and everything is going swimmingly that they'll look into making us look like real, living creatures again.
EDIT: Also, sorry Nemy, but I agree with the others. The current engine was a mess, and simply covering over it with ribbons and polish wouldn't have hidden that. I'll always support Yoshi's decision to start from scratch, but I never thought something like our motion animations would be cast in the fire. Here's hoping their attention to detail/insane love for this game means someone on the team is working on recoding our animations, at least to improve what they've shown in the videos.
So I see people citing GW2 as having all these fluid start/stop animations while still maintaining gameplay but I really don't see the difference between the animations in GW2 and the animations in 2.0. The stop is abrupt, there's a little half-step in there when it is need. Why is this being hailed as being so much better than 2.0?
This video was brought up:
http://www.youtube.com/watch?v=UGNls...eature=related
Even at about 11 seconds in when he stops it's abrupt, just like 2.0. It's not like the lengthy (in comparison) animations we have currently.
Whos mad? You are the one attacking everyone that has a different opinion than you. Add me to the OP:
http://www.godammit.com/wp-content/u...ive_a_fuck.gif
Well, if the demand is high enough they may fix that before ARR. Just like anything else that gets high demand Yoshi-P trys his best to get it in before x deadline. It doesn't look bad to me either, the animations look cool to me too, Yes it is a downgrade but we knew that was going to happen for a long time now.
Three things are their Top Priority:
- Gameplay ( Animation lock, Combos etc)
- Content ( FFXIV 1.0 seriously lacked of)
- Server engine ( The whole thing needed to be redone in order to achieve a smooth and fluent servers)