I'm sure that post required more thought than Goldsmith does!
Wait. !@#%
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Even you said this way. Still people is too focus self dps number and ignore fact how raid progression work. dps number isn´t for like hey dude look how much damage i just did.
All new raid is always about how make to keep party survive mechanic and clear it before enrage with minium gear level. Once everybody has higher gear level and learn mechanic is where dps number come in and speedrun like skip phase and farms.
This thread is make it sound like. There is no need to bring another job and just bring bunch of samurais to clear content to me.
Sorry for weird english. hope you understand what I mean.
I can agree with this statement. SE made a design change to add utility to dps at the cost of their actually numbers. People judge jobs based off of parsers and flogs; yet this tools aren't calculating buffs onto the player that casted it so they look weaker; flogs doesn't even track radiant shield let alone add that damage to the SMN that casted.
Isn't the whole point of utility to overall boost or upkeep the DPS? You ress someone so they can get up and continue DPS. You heal so they can continue DPS without death. You raise attack speed so you can hit more often for DPS. You have gap closers so you can DPS immediately. You have disengage so you can avoid damage in order to not die so you can continue to DPS. You grant a shield or take damage for an ally so they can DPS without worry they are dying, because dead DPS is no DPS.
If utility doesn't retain, increase, or recover DPS... what is utility?
The whole point of survival is so you can DPS as best as you can to take down a dungeon or boss.
Or am I wrong in my thinking?