This should be the last one, there doesn't seem to come anythin new anyway...
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Originally Posted by
Reynhart
You're right, it doesn't. I still fail to see why "One thing does not makes sense" is a justification for "Let every story make no sense"..."This is already bad, we might as well make it worse"
Because it doesn't make it bad. Coil being optional, but still done by a lot of people later on, because of story reasons is not bad in terms it affects the player base or the game itself in a bad way.
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And everybody was pissed with that lame plot twist. See my point above...
Everyone actually caring for a good story, did complain. People who did not, didn't complain. Someone who cares less, isn't that disappointed when there is a plot hole that isn't covered that good, because he missed the real deep explanation in 2.0 story.
And everone else, isn't affected... to get a lame plot twist isn't tied to MSQ being optional or mandatory.
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The point is not what Yoshi-P was saying, but what the OP was asking. i.e new players must have options to do the same content as ours and start the game at level 60.
And I said, several times, than gating jobs behind MSQ was a bad move in HW, and shouldn't be repeated in SB. However, gating access to a zone like Azys Lla is justified.
I'm not the OP. I suggest a jump to the end of ARR (lvl 50) and not to the end of HW (lvl 60) or SB (lvl 70).
If you start at Level 50 in HW you don't have access to Azys Lla. It's still gated behind all of HW MSQ. SB end game content will still be gated by SB MSQ. And ARR contents will still be gated by ARR MSQ.
You still have to level to lvl 52 and do the MSQ before you can even touch your first dungeon, Dusk Vigil. That is without "Proving grounds" like things.
Why do you think they made the aether currents easier and therefore some of the mandatory side-quests optional and also the MSQ more streamlined? You don't have to do that much seemingly unnecessary filler quests in HW MSQ.
Because many people, although not having anything against doing sidequests in general, complained that they are forced to do that much of those things in a row without being able to do anything different and fun. They still need it for moogle beast tribe quests, so eventually they will do if they want these.
And someone wanting to learn about beast tribe lore of the old beast tribes, will eventually do the ARR MSQ.
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Of course it is. I did a lot of beastmen quests for my Anima, for obtaining materias, or just when I was bored of doing the same dungeon over and over while leveling alt jobs.
I did not speak of daily gated, way more xp-giving, also way more useful stuff like materia giving, and also in the relic quest included quests, like beast tribes.
I spoke of the 500+ (it's near seven hundred) side quests, which can only be done a single time and give you less than 1/10 of the max. XP of the level they are intended for, 5 allagan pieces of crap and a bit of lore.
Those quests....
Again.. you totally missed the point and only created a strawman ("Hey, look at the beast tribes!").
500+ sidequests have almost no incentive except the story or your own will to rather do them instead of a far more rewarding dungeon run. Killing 3-4 mobs of the hunting log at level 18 already give you 150% of a whole lvl 18 quest and the hunting log is enough to be able to progress (there are only 1-2 parts where you have to do also side quests them, if you skip the optional dungeons and don't want to fate).
90% of the time you can just do MSQ and never bother with any side quest.
They could treat them as a big waste of ressources (since nobody needs to do them); but still SE creates more and at the same time (in my opinion) even better ones (liked most of HW side quests more than the ARR ones). Same could be true for an optional MSQ.
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Actually, Coil was empty before adding the slight link to the MSQ and Wondrous Tails. And you get a lot of second chance points thanks to 1st timers, even people who didn't even bother to do Turn 1 before.
Actually I did the most coil kill groups for people who haven't done it yet (after 3.x got released), when anima was introduced (i.e. the grindy step)... about 4000 poetics (40 runs) at least, idk maybe even more?! Coil was never absolutly "empty" on Phoenix, it was only done less when there was actually new current content (like all Heavensward at that point).
And the thing which changed the availability of coils in 3.x times the most wasn't WT or the story bit...
It's the "unsynch" option, which isn't that far away from a "skip" option, anyway... it enables you to skip most of the work former groups had to put into this. Still it leads to more people actually enjoying the game and coils/Aliseas story.
And also: You're again giving me an argument; you're saying that you can easily incentive people to do content which never was or isn't anymore mandatory.
So, therefore there is no problem.
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Actually, it does work out. People do Coil now because it's related to the story, story you have to do to gain access to relevant content like EX dungeon. So, for the same to be applied to SB, you'd have to create a 4.x MSQ link to every past trial/dungeon/raid. Good luck writing a story like that without having people facepalming and complaining at all the shoehorning you'd have to do the even make sense...and the fact that'd they'd have to run a dungeon that actually offers nothing relevant at their level.
They do Coil because it's relevant in the story which unlocks HW ex dungeons.
They'll do MSQ because it's relevant in the story which unlocks SB ex dungeons.
As I said.. story-wise you don't have to cater to much to a player actually skipping the story. Complaints about the story from someone skipping the story will be very, very rare.
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Well, if they frankly tell me that they don't care about respecting lore, timeline and causality, you bet I wouldn't bother to include them in my movie.
They don't tell you. They just do it. And if they only watched you movie because of the action/visuals or because their boy-/girlfriend demanded from them to go to the cinema with them... but then realizes that he also likes your stories or characters... they will also watch the first movie, only later.
But you still have to live with the fact that there is a part of your customers, which might only care about the visuals or the action parts of your movie.
Does that give you incentive to make future story worse, like you claimed SE would do?