The rabbit hole of failure is much deeper than you think. See,
https://youtu.be/dAq3-xzDces
Printable View
The rabbit hole of failure is much deeper than you think. See,
https://youtu.be/dAq3-xzDces
I think you can scratch deep dungeon off that list, at least if they were to implement it like Orthos. That was dead on arrival content. With PotD and HoH people would run it for the weapons since it was a good weapon for casuals at the time of release. With Orthos they released the relic upgrade on the same patch that was better than anything from Orthos and it took only a bunch of tomes. That's still one of the most baffling decisions I've seen regarding to this game, content invalidated day 1 by another. So if you actually did the content, it was only usable for average exp or shitty glamours. I think they've also showed that they're incapable of doing anything interesting with the formula, all iterations have just been PotD with a different setting and minor adjustments. They could have created something amazing if they had used the logos action system for deep dungeons but at this point I don't see it happening.
Also they should probably make deep dungeons viable for more than just the current expansion. One of the reasons for PotD's longevity is it's good for 60 levels, while HoH and Orthos are only usable for 10 levels.
Orthos feels way to similar to PoTD and HoH as you said. Almost 5 years after HoH and very little innovation in the design. And it seemed like it died within a week or two.
If they're doing a new DD, I really hope they make some changes. Logos actions that you can obtain, or perhaps even new abilities you can unlock for each job. Maybe draw inspiration from PVP, so each job has a replaced set of skills that bring out the class fantasy of each.
On the exodus part, I'm on Chaos so it might be difficult to see since everyone DC travels to Light. But I have noticed more and more housing plots being empty and no one bidding on them. So it does seem that players are leaving and aren't replaced by new people.
Been saying that for a while now. CS3 could turn Deep Dungeon into an actual roguelite with different skills you can find in the instance that change your playstyle, but instead they are as creatively bankrupt as they are with class changes.
And lets not forget - the EXP payout is not good enough to keep up with Dungeons (even factoring in DPS queues) or Secrets of the Realm Alliance spam. PotD was loved because it was an alternative to dungeon spam due to the shorter queues. Not quite as good as dungeons, but still more than enough.Quote:
Also they should probably make deep dungeons viable for more than just the current expansion. One of the reasons for PotD's longevity is it's good for 60 levels, while HoH and Orthos are only usable for 10 levels.
Well, I'd say I only log on 1 or 2 times a week to finish my weekly activities: HL Tomestone, Raid Alliance 1x for the token, M4 for the Weapon token.
But I also open my windows to ventilate my housings.
And the rest of the time, I'm on HSR & Zenless and playing other games.
It's highly probable that I would have stopped my subscription without housing and gone back to 7.2.
I've been bored since MSQ 7.0
The zones are boring and the only BGM I listen to is Pathmaker, the Dawntrail dungeon boss theme. It's a banger, but it's a shame it's the only thing. The BGM for Raid Alliance and Arcadion bores me, so I turn the music off. Just like at Tuli-Jazz.
Extra points for dudes using the talk emote to voice their female character in the video.
NGL, Reyntime being a straight cut throat Midlander waifu now kinda blowing my mind. Got too used to Hildibrand.
On topic, my LSes and FC are silent as usual, mostly. People don't unsub and stay dormant between major patches. Maybe some of them unsub and resub, but I haven't heard anyone complain about the hassle of doing that, so I assume that they don't. I don't think I've heard from any of my in game friends directly the words, "I'm quitting XIV." Forum and ex-forum buds though... plenty of them have quit or are in the process of letting subs lapse.
I really thought I'd be unsubbing this patch, and I guess I might still but idk. I enjoy posting on the forums still a bit, even though I'm way less active and regarded as a troll or what have you.
The FFXI 24 man did stick the landing for me, and I do want all of that music. I guess you could call me a rube. The game's quality is really low atm outside of that.
I will say though, XIV isn't topping my list of what I spend my time playing first and foremost. It's XI, Dragon Quest III HD2D, and old games at the moment. XIV when I have time for a 24 man or two and feel like something faster paced.
Forgot how quickly I lose brain cells when I read forum posts.
so if they leave there will be no more complaining on the forums?
I suspect a lot of the complaints are from people who barely do content. I see it all the time.
You’ll always have a core player base, just like back then. The big difference today is that if the game’s revenue dips, companies have far more ways to monetize and stay profitable, even with lower player counts, options that just weren’t viable in the past.
Here are a few possibilities Square Enix could consider:
- Increasing the sub cost.
- Pushing the online store more aggressively.
- Introducing P2W items, like a single-use buff that guarantees a coffer drop from a Savage fight.
- Adding market board access from anywhere—for a fee.
- Selling housing plots for IRL money to avoid demolition.
- Restricting duty access unless you pay extra.
- Limiting daily loot unless you pay to unlock more.
Now, I don’t think they’d ever go this far, because that would make them worse than even the most predatory F2P gacha games I’ve played, but you never know. They’ve got shareholders to keep happy, and if the money starts running out, some of these ideas might make their way into the game.
I know, I've been lurking around here and r/FFXIV. Fun times seeing critic drowned in positivity.
yep its too late now SE about to get that mobile game money.
If you remember 1.0 then you actually remember 1.17->1.23b which was basically “ARR is coming for the moment we are going to intimately listen to feedback both for short term features in dying legacy and long term features for ARR”
The transition from original legacy to yoshi p legacy to ARR worked specifically because they listened to the feedback of the people who stayed ad well as changed the direction of the game when people left. They didn’t just chance on ARR’s design after legacy failed
This already exists with the XIV Companion App premium service plan.
https://na.finalfantasyxiv.com/companion/
Oh nice I still have forum access for a little bit. Because I definitely wanted to say that that was a damn lie. It's a good thing the old forums are still up because you can go there now and see the discourse, not to mention the countless other forums that used to be active back then. Most of the people playing either came from WOW or FFXI and back then FFXI was more popular so people just went back to their respective games or moved on to other things. That said the ones that didn't leave stayed and held SE's feet to the fire. Without those people you wouldn't have a game. Sounds like you were one of the ladder.
Completely forgot about this one. Aren't the purchases you're allowed to make also limited unless you pay up for coins?
IIRC, 2 per day for free users, 10 for the premium.
I can't check for myself since the app has been showing an error massage for months now on my devices.
You have the gist, but it’s actually more onerous than that. Free users get 1 credit a day that can be used for a single market board transaction (buy/sell/adjust price), but only upon login to the app, and can bank up to 2 credits. Premium users get 2 credits a day upon app login and can bank up to 10 credits. Extra credits in the form of “Moogle coins” can be purchased for 20 to 12.5 cents each, depending on how many you buy at once.
I was interested in premium as an omnicrafter, since you also get an extra saddlebag and retainer. But decided against it as the system is too complicated and not a good value. I’m curious if there’s actually anyone out there with premium who find it worth the cost.
I'm an omnicrafter and had the same mindset but I pay for premium. It has come in handy once in a while while at work but I mostly got it for the extra storage space since I like storing lots of furnishings for the various holidays to furnish a mansion. I also have 10 total retainers who I use for ventures and I have a pretty decent chance daily of getting something rare like jet black/pure white dye and rare furnishings and such. It's not cheap... I pay $192.94 every six months including a six month sub xD.
Lel, yeah. I also payed up for 10 retainers. It's wild how much storage you get if you pay more.
If you have a few alts in a shell FC, you get ridiculous amounts of items you can sell on the MB.
Forget crafting, the Quick Ventures will be your source of passive income.
In a way it's actually amazing how so many people like you have quit, and yet the reception to Dawntrail is still negative lmao
The churn rate of FF14 is so high that I've seen so many former white knights from 2 or 3 years ago become the "doomers".
Not that they will ever recognize their hypocrisy though.
I'm an omnicrafter/gather and I canceled my renewal today because I got so fed up with spending 80% of my time managing my inventory. I could barely manage and justify it with Endwalker, but all the new mats and equipment with Dawntrail put me so far over what I could possibly hold that even the extra retainers couldn't help, and then paying double over the regular subscription fee with 10 retainers just started really grinding my gears because we're being charged to fix a problem that the devs created.
I post about this all the time. Inventory management needs a complete overhaul. Materia and dye needs their own separate storage. Raid loot that can be exchanged for items needs its own storage. Every expansion should of given a free retainer. The key items space which nobody uses needs converted to normal spaces.
All gear and glams should use the system that WoW uses where any gear you get is saved and you can get them whenever you want to free up storage space. I too have 10 retainers and it's a lot to manage on top of housing things and more. They also need to increase the drop rate of the stone partitions and neon lights, I have not seen a single one of those since DT came out and it's been close to 3/4 of a year and I have not seen any of them on two characters with all max level retainers split 5 DoW/M and 5 DoL on both characters. The drop rate is atrocious and needs a significant drop rate increase, especially for those of us that are paying for 10 retainers total. They should increase the drop rate for the more retainers you have to make them worthwhile additions to my $192.94 subscription fee every six months.
Square Enix doesn't care, They'll quadruple down look at 7.2 already has tons of stuff people DO NOT WANT and have been VERY vocal about not wanting.
But hey, SPHENE! OMAIGAWDDDD SAVE OUR GAME SPHENE SAMA!!!!
CBu3 needs to go
MMO take so much time. With so many games coming out every month and so many free games between epic, prime, PS plus. I could never play the same game twice and never run out.
On that note, I'm still having fun playing FFXIV.