I wouldn't be opposed to that, but wouldn't that just make Void Ark the raid to be cheesed? It's not that hard either.
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If you're overleveled you don't need the exp from roulettes, just go back to unlocking things.
Do you play this game because You need to? No. The point is to have fun and it’s not a matter of need. The same goes with roulettes. Helping friends who want to do the roulette is part of the fun. I have no intention of doing the EW quest for a 4th time: that would be no fun. I created a lvl 80 char on an EU server to play with friends (pvp, Deep dungeons and blu + helping when I can).
Also thinking of when 7.0 comes out: on every character I played, I had several jobs at 90 way before the end of EW. On the last one that went through the story, I had every single job at 90 when I reached the lvl 87 quests (this is how easy it is to over level in this game, especially if you do side activities) and used roulettes to stack tomes to be able to buy gear as soon as I finished the story (and the AR one is good for that). This means I would be locked out of AR roulette completely until I reach the end of 7.0 and am able to access the vendors for both the gear and the latest crafting mats as one of the vendors is the same.
I always thought the change would be to ilevel lock it to the highest trial you had completed. Or more complexly lock it to the highest ilevel you could complete at your character level... such that your lvl 90 character has to be highest level but your level 60 one would be locked to level 60 raids level. Just blocking it to your max level is stupid.
It's going EXACTLY as I thought it would. CT is still popping up overwhelmingly cause it's tied to MSQ but now slightly slower runs, other alliances outside of EW Raids feel non existent? But too early to call since it's EW alliance rush. Have did 9 ARs so far, 5 CTs, 4 EW (Dropped into all 3 at least once).
Give it about 2 more weeks to see how it really feels but I think it's going to go back to majorily CT raids. The fact that it's tied up to MSQ is one of the core reasons it pops up so much. The ilvl cheese was only the tip of the iceberg for why CT is so likely and probably even the least impactful imo. Adjusting the Ilvl requirement does nothing to combat 2 other main principles.
1) CT Is unlocked by ALL of the playerbase. It is also the most queue'd for.
2) CT is REQ by MSQ. See point #1
Unless you force everyone to unlock and complete all alliance raids before participating in Alliance Roulette, you cannot solve the main issue of CT showing up as often.
As someone that jumps in very late in expansions usually (sometimes multiple expansions late), I can see why people don't unlock raids other than CT. It's not clear what exactly you're getting in to, you have another whole expansion waiting for you, so you want to get to that, and the story usually feels very obviously like a side story, so there's no real incentive to unlock them all. For the veterans who have done most content, it's just obvious, but for more casual players, they don't even realize it exists.
For me personally, unlocking something like Eden when Shadowbringers is long done, feels really weird. I don't particularly have any attachment to characters like Ryne anyways, why would I care about unlocking an old raid she's part of? The story is already done for me.
Indeed. There are many reasons to not unlock raids other than CT including:
1. Some people tolerate CT because it's beyond easy and just want the rewards but are not fans of Alliance raids.
2. Several people don't even know there are other alliance raids (like to someone doing their MSQ, there's no real reason to go to back to Kholusia after you've finished the MSQ and talk to that Dwarf at the other end of the map. It doesn't even say the quest will open on an AR and the same is true for the other AR series. All alliance raid series start with a series of blue quests and when you are new, you have no idea where this will lead.
3. Unlocking the ARs takes a lot of time time and waiting in queue. It's not bad when you are present at the time of release but for any new player/character, it's a lot of content. I bought a story skip on two alt characters and there are other priorities before starting to unlock raids. The story skip does just that: unlock MSQ, no extra content, not even glamours and chocobo fighting. Most people who buy that want to prioritize the latest expansion.
4. People might unlock some raids but not others for a variety of reasons. I personally do not unlock Nier 3 on any alt character as it gives me a headache and eyestrain because of the white background. I abandon it whenever it pops on my first character (and it kept popping regularly before the last patch).
If SE doesn't make the raids mandatory, it should at least make them easier to find and unlock. Moving the initial quest givers to obvious and visible places and give them a different quest marker to identify quests lines that will unlock Alliance raids (not just another blue marker). For those that buy a story skip, provide an npc you could talk to to unlock past alliance and normal raids by expansion. The point of a story skip is well, to skip story and be ready for action, not to backtrack to unlock old things by doing endless quests.
I feel you're missing my point. Moving CT into its own roulette is good in theory. It being the only required one, having its own queue makes sense.
But, the whole point of cheesing the ilvl is to get the maximum rewards for minimum effort. So CT is removed from the pool, that just means the next quickest and easiest raid is going to become the one everyone complains about, likely Void Ark.
I want SE to please fix the current situation, but at the same time I don't want them to go for another easy and quick band aid that's going to cause more unintended consequences. That's how we got to the current situation in the first place.
This is a legitimate concern, but CT remains the only raid that is required, so it's much easier to be forced into while using random queues. In the case of any other raid, you have the potential of queuing with people ineligible for Void Ark.
If it's possible for SE to do something more complex than just separating roulettes, which appears to be possible, then I think additional options should be considered. However isolating CT should also be a priority because of its current place in the game.
I don't know exactly what is possible, but we could further divide roulettes such that the ones of equivalent effort are grouped together, eliminating the desire to find the path of least resistance. Another alternative is to simply let people blacklist content from roulettes. As long as you have two groups with opposing desires, that will work.
And that free gear is completely inaccessible unless you complete almost the entire MSQ. In other words it's not an option for many.
The gear issue is a problem. Reading through this thread, I can't help but think if the people on the side that is trying to ignore the problem were actually in the opposite situation, would they not be calling for QoL improvements? Getting gear for the roulette is not impossible, but it clearly wasn't thought about. Bad decisions don't have to be defended.
Lets be real allot of you who die in Nier Raid and New raid kinda suck. You run crystal tower so much that you forgot what harder raids feel like and you literally bring down others. You all need to practice older raids that are higher end and running crystal tower is not gonna make u better at a nier raid or ivalice.... Seriously running crystal tower so much was so annoying i stop doing alliance raids cause i knew I would get crystal towers cause ppl were scared to do lvl 80+ raids. I'm sure I'm not the only person of like mind who thinks running Crystal tower is boring af.
The objective of roulette is to fill whatever needs to be filled. Removing CT from queue would just create long queues for whoever specifically queues for it. The same goes with further fragmenting roulettes and blacklisting duties. You’d just wait much longer for raids to fill up with 24 people.
This is going to be “fun” when 7.0 comes out and people end up being locked out of Alliance roulette doing their MSQ with no MB option to gear up for a while…and when the first craftable gear is released, it will be at outrageous prices (plus it’s even more absurd when you think that this early craftable gear is primarily aimed at getting into the new savage tier and not to clear old low level ARs).
I feel like the current direction of things is heading into the eventuality of Crystal Tower being converted into a 4 man dungeon with trust support.
If the additional rewards were enough of an incentive to stop ilvl cheesing, they would've never added the ilvl lock in the first place.
There's nothing wrong with splitting CT into its own roulette with its own rewards. We'd just have one additional roulette per day to do. Instead of MSQ, Dungeons, Alliance Roulette, Frontlines etc, we now have MSQ, Dungeons, CT Roulette, Alliance Roulette, Frontlines etc. It's an extra 30 minutes per day, no big deal, if SE wants to do it, they can go for it.
Let's say hypothetically, CT is split out into its own roulette. Now, we have Void Ark, Ivalice, Nier and whatever the Endwalker raids are (I don't know their names, I haven't done Endwalker yet.)
The question is, are the additional rewards you'd get from running Endwalker raids say, worth the additional time and effort investment in completing them, over just running Void Ark, or not? This is what ilvl cheesers will weigh before deciding to cheese a raid.
Either way, in the end it doesn't solve the issue of the players who are currently locked out of the raid roulette who had nothing to do with ilvl cheesing. We still can't queue up for Alliance Roulette unless we pointlessly overgear compared to our current MSQ progress.
CT wouldn't be out of roulettes entirely, it would just have its own. I'm very doubtful that there would be any shortage of players either given its natural popularity. The only thing that might cause a player shortage is the redistribution of rewards across the alliance raids, but even then CT would remain the lowest effort raid and attract the people that just want to mash one button while tabbed out to something else half of the time. Also remember that attracting players to the roulette only helps fill the goal of reducing wait times. If people are avoiding your roulette because they don't like one of the potential outcomes, limiting the occurrence of that outcome can be a net gain. The prevalence of CT did causes at least some player to avoid the roulette.
There is a possibility that giving control over roulette outcomes leads to unpopular raids, but it's not a given. A good sign is when the population is divided in preference, such as over CT. A black list option would have worked in alliance raid just because you had two groups that would choose opposing options. If CT is separated, it's less clear if that would still be the case, but SE could just look at the numbers or ask for feedback to help make the decision. And, while it's not quite the same thing, before CT was mandatory it was actually possible to blacklist the 50 raids by not unlocking them. I actually did this on some of my characters, but I don't know how common this was, so it's hard to use it as any kind of proof that blacklisting is viable.
We can also consider other arrangements of roulettes, such as splitting alliance raid into beginner and Expert. The former could hold all the lower difficult raids and not just CT. Or CT could go into the MSQ roulette if you really wanted to keep the number of roulettes down. Actually come to think of it even if CT was removed from normal roulettes completely, it would still be a part of the mentor roulette, though that might be going a bit too far in reducing the player pool queueing for that content.
It certainly will be a lot of fun. Most of the "just get gear" arguments right now are hinging on the fact that it's late in an expansion. Crafted gear becomes even less accessible early in the cycle.Quote:
This is going to be “fun” when 7.0 comes out and people end up being locked out of Alliance roulette doing their MSQ with no MB option to gear up for a while…and when the first craftable gear is released, it will be at outrageous prices (plus it’s even more absurd when you think that this early craftable gear is primarily aimed at getting into the new savage tier and not to clear old low level ARs).
Another case of:
https://media.tenor.com/1eIPPqxxn7UA...-nine-nine.gif
Tune in next time for DC travel restrictions! :D
Except that’s not OPs case and no one here has complained about the removal of the iLvl cheese. It’s about SE implementing a half thought solution by not taking into account MSQ progress and locking out people who are over levelled but have not reached the point in MSQ where they can unlock the raids and gear corresponding to that level. Sure, atm it’s possible to buy gear from the MB at a decent price but that gear will be synched down and it renders all other gear you’ll get playing the story useless. In its current form, SE’s “solution” will also cause problems when 7.0 is released.
A problem caused by the player base.
I have yet to have an Alliance Raid that isn't CT since the update. I even accidentally forgot to switch the roulette from Alliance to Normal and I got the exact same raid for the second time in a row.
The number of times I've said "just give us an *exclude CT* checkbox in Duty Finder" to have people whine "but that's not in the spirit of the game", even though the ability to cheese, via ilvl or refusing to unlock other raids is LITERALLY like having an *only CT* box always ticked for some players in the community.
Having a separate roulette is the only truly fair way to go forward.
Either that of Square Enix will have to drag you all into the real roulette by making a preliminary Dawntrail MSQ obtain key items from the last raid of each expansion before Endwalker.
I don't mind whatever solution they come up with as long as it frees the rest of us from this player-enforced prison of sameness.
Fix this or reverse it. It sucks currently.
It’s more a problem caused by SE’s design choice. Other raids are optional by design and you can’t blame people for not unlocking them. (I have all raids unlocked btw and never removed my gear to get CT)
Making all raids mandatory now would require a lot of people to play lengthy questlines and spend considerable time in queue. To a new player, this game has a lot of content and it’s not like unlocking a new raid every 6 months or so. It they want to make ARs mandatory, they would have to do it in stages or they’d kill the roulette.
They can also ensure that there are incentives to unlock them and that the raid quests are easy to identify. I have come across many players that didn’t even know about ARs other than CT. Like that Dwarf that appears in a corner of Kholusia after the completion of 5.0 with just another blue marker…they get you to do fedex quests for a while and there is no indication that there’s a raid at the end.
Change is nice, but it seems to still give me Labyrinth every time, hopefully as more sprouts complete it, then I'll get others more often
I don't know if it would be possible for them the take MSQ progress into account when setting up the ilvl requirements... But the requirement is there mostly to stop people from forcing the ARR Alliance Raids
I don't see why it would be difficult, an integer is an integer, whether it looks at your current jobs level or the level of your latest MSQ, it just needs to compare and choose whatever's lower when it sets the ilvl requirement. I'd imagine it's easy enough to look at a characters current progress, realise that the character is only on MSQ level 64, and set the ilvl to 175.
If spaghetti code can't check the level of the current MSQ, then worst case scenario they can make a function that checks for the completion of certain dungeons or trials (because we know that's something duty finder can do) and decide to set ilvl based off of that instead.
i.e. If you've done Shinryu and your current job is level 73, put the ilvl for Rabanastre. If you've done Thordan, but you're on a new job at lvl 54, it's set for Labyrinth.
i have character which is at HW, got only CT open and had few lvl 90 jobs.
looks like the ilvl requirement for roulette just follows your job. for my lvl50 sch it was 70, lvl 66 nin was 175 and lvl 90 mch was 565.
that and whatever you have unlocked. for that alt of mine it'll be CT, whatever the lvl of the job.
EDIT last test: nin was able to queue with 270 tomegear, but not in gear 130. so yeah, just follows your job.
I just ran into a problem with this while playing with friends. They're currently in Stormblood and we tried queuing for Alliance Roulette while we would chat. It denied us access and said they couldn't queue because their ilvl was too low. One of them is a level 79 BLM, one of the only jobs they've played. The ilvl requirement for them requires that they finish SB and get the level 70 poetics gear. But that won't be enough, when they finish SB, they're going to be over level 80, moving the requirement up again.
We used to like queuing up for Alliance Roulette because it was their best way to get poetics and it didn't require as much focus as Leveling or 50/60/70/80. With this change, they're now locked out of AR Roulettes until they either finish Endwalker, or drop the class they like and start a new one just to get their poetics.
Before the change, another friend power leveled a few classes while the rest of the group caught up to him in the story. But now he can't queue for ARs on most classes because he got most of them to 70 or higher.
I understand the purpose of this change was to give the roulettes more variety for veteran players. But it seems to have left new players behind, and requires more investment from them to participate in Alliance Roulettes. I worry that left as is, this change could alienate newcomers even more. It's taken years of convincing my friends to start playing XIV with me, and it took even more to convince them to continue after they nearly dropped the game during ARR.
The current AR Roullete system is just another barrier for newcomers. And I worry what the consequences could be for the community if this is left as it currently stands.
I doubt there will be severe consequences for new players because the actual important thing for them is to queue into a specific raid via DF and they are not barred from that.
I do see it being a problem since new players still would like to get poetics and while they still have tons of alternatives to collect them via the other roulettes, denying AR roulette is just off putting.
No, it was a combination. They didn't just stop ilvl cheese. They understood why people wanted to ilvl cheese in the first place. Like you said, CT was maximum reward for minimal effort. Now its more beneficial to get another alliance raid :).
Edit: To further clarify, if they just stopped ilvl cheese, less people would've done the roulette since they have less of a chance of getting a quick and easy CT. Now with the rewards properly balanced, people will continue to do the roulette.
people forget there is other gear that is more than sufficient. the AF gear from StB level 70 job quests is more than enough to and another way is centurio seals from hunts to get Ala mihgo or lost allagan gear from the vendor in kugane for example but i suggest they start doing other jobs or save lower level jobs strictly for AR once they outlevel the AR requirements.
Just to clear up this misconception, the purpose of the change is to make sure queues get filled with other players when a player queues for any specific alliance raid. That's the whole reason there is a roulette in the first place. Variety for people doing the roulette is just a nice side benefit of the change.
I do think they should fix the issue for players still going through story, preferably by making a check on which raids the player has unlocked as well as their level.
This can be fixed by them going to the market board and buying gear, any level cap crafted gear from that expansion will have more than enough item level to let them queue again, and most of them will be dirt cheap or easy to craft for someone who's an endgame crafter.
It’s not a fix. Not only it renders all other gear useless, it’s going to be an even bigger problem when 7.0 is released as there will no craftable gear for maybe a month or so and when it becomes available, it will be at outrageous prices for a long while. The latest craftable gear is initially meant to get people ready for the new savage tier and making it a requirement to run ARs 10-50 levels below is stupid and shows how little thought SE has put into this. Not over levelling is almost impossible in this game nowadays.
No one is against an iLvl requirement but it has to be paired with a check on MSQ progress to ensure that players have access to the corresponding tome gear and tier of raids. If not, SE should make tome gear available in all main cities based on job level and not MSQ progress as it currently is (you can’t use the gear vendors in Radz-at-Han even if you’re lvl 90 and have access to the city as long as you have not completed 6.0 and the same goes with all previous expansions). It’s still not ideal as it still renders all other gear before endgame useless but it’s better than the MB.
It is a fix for lower levels, any level 70 crafted gear would take the person in that situation over the requirement. Any Artifact gear would as well, so the only requirement for level 100 characters in Dawntrail is they need to have at least the free artifact gear. Even then, the required gear level is for the first alliance raid at that level, so there would be no requirement on level 100 till the new alliance raid comes out in 7.1 and long after crafted has dropped off and more gear above the required level has dropped from dungeons. None of this gear is hard to get and you should be gearing as you go anyway.
OMG this would be hilarious if they did it.
For one it actually makes sense CT is required for MSQ where all other alliance raids are optional, but it would also really piss off the ilvl cheesers as there's a significant chance they end up stuck in Praetorium.
For those of us who actually do MSQ on the regular, it'd be nice to have a bit more variety too